Guarding the moon

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When the adventurers come close to the stall of Rudi Daan, they see him arguing with . A listen 14 DC check let's them make out only what Licu says. A successful listen 17 DC check let's them hear the whole conversation:

Licu: (slightly angry) "but Rudi, you are in Mal'rock, you don't need me, my tribe does"

Rudi: "What if you get hurt? How will I find my way out of Shaema? You know well not Marco, not Poule, not me, know not our way around Shaema. I can't risk it."

Licu: "You know I will not get hurt, this is my home. My friend needs me, he needs my support and my spear. His father died not a moon ago and..."

Rudi: "I know about your friend, and his father. The greatest hunter of your tribe and still Shaema took him. I can not risk it. Don't make me remind you of our contract.... and the gift I brought for your intended."

Talking to Licu di Glasdir

A successful diplomacy 9 DC check is enough to get Licu talking. His tribe, the Esuli, is semi nomadic. It stays in between the Shanta and Musha where their mud fields prosper, but as Musha slowly spreads, they are forced to move every hundred years or so.

"Before we move though, preparations are needed. My tribe is small and I fear they will need me."

Licu is in Rudi's employ under a verbal contract and is honor bound to stay with Rudi until the Human leaves Shaema.

If Licu thinks he could trust them, he asks them to be at his village before the full moon. He explains that the lupa bloei will bloom then and the garos crabs will eat all the truncata they find. His village needs these clams for a number of cures, and they need a good supply this year because the village is moving away from the spreading Musha. The crabs are not a challenge for the elves but there are many mud fields.

Licu plucks a hair from his head, quickly and smoothly ties it in a knot and wraps it in a piece of cloth. He hands it to the adventurers, careful to hide what he is doing.

"Give this to Aeson di Aesar, my tribe's tyee, so they know I sent you."

Directions to the Esuli tribe


1. part



s = CS(combat speed) X 1(konstanta)]km/h

l = 12km

t[hours]=l/s x 3/4(swamp with trail)

"Follow the Si'garos deeper in to the Shaema. There is a trail of some sorts. You will find a Bargeman's hut. Be sure to bring along something to give him. He will take you across the river and show you were to find the Esuli. There are other ways across but they are dangerous for those not of Shaema."



2. part



l = 8km

t[hours]=l/CS x 1.5(swamp) x 1.25 (if night)

"There is no trail on the other side of the Si'garos, go straight south and you should come across some mud field. When you get to the mud field area, the one in front will lift his arm high. Continue on your way like this until someone comes. Unwrap the cloth i gave you and show it to that person. He will lead you to my village."

Skill Challenge

DC 8 Nature (Max 3)/DC 11 Insight (Max 3):4 successes before 3 failures.

Success with no failiure: They find the mud fields, 100 xp reward. Sentry must make a spot/listen (+4) check against the PC's passive hide/sneak.

Success: They come close enough to the village where a sentry spots them them. 75xp reward.

Failiure: They do the challenge again but all DCs are + 2

The greeting

The sentry brings guides them through a thicket of trees and with a look of concentration caresses one of the trees.

"Climb." he says.

DC 20 Perception: if they look up they find the foliage looks funny, unreal.

The adventurers feel as if their climb is assisted. They feel lighter and wherever their hands and feet land, a knot seems to be there. Only when their eyes levels with the platforms edge do they really recognize it. The platform bottom is covered with a chameleon like lichen.

The sentry guides them in front of one of the bark and vine huts built around a tree, most of the others being the smaller hanging types. A female elf comes out of the hut.

"Who are they?"

"Licu sent them."

A light smile flickers on her face.

"Bring them to the hall and then tell Aeson he's to play host."

Tribe hall

"You are guided inside the largest building you've seen in this tree village. It's base is made up of 3 thick branches protruding from two different trees. They align so perfectly one would believe they were grown for the job. It's floor and walls are bark like but very smooth. 30 woven stools fill the hall in neat rows. In front of the long room a stump with a 1 meter radius protrudes from the floor. It's sides are carved in elven symbols but for a clear 5 cm thick line stretching from top to bottom of the stump. It gives an impression of an dais."

A DC 15 Insight/knowledge check reveals that the carving are some kind of calendar and history book. The DC is lowered to 10 if you know Elven.

-lik stane na dais. Your help will be rewarded. X and Y here will bring you food and be of service to you, just don't take too much of their time, they have other duties.