Difference between revisions of "Korto Klez"

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(Skill Groups)
(Weapons and Shields)
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!width="50"|S.R.
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="50"|A.P.
!width="50"|Attack %
+
!width="50"|Attack +20%
!width="50"|Parry %
+
!width="50"|Parry +5%
 
!width="100"|Range
 
!width="100"|Range
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|2H axe || - || - || - || ||  || - || -
+
|1H B.F. Mace || - || - || - || 75% ||  || - || -
 
|-
 
|-
|-- || - || - || - || % || % || - || 0
+
|Shield || - || - || - || % || 60% || - || 0
 
|-
 
|-
|Fist || 1d3 || 9 || arm || % || % || 0 || 0
+
|Spear || - || - || - || 50% || % || - || 0
 
|-
 
|-
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0
+
|Thrown Spear || - || - || - || 50% || % || - || 0
 
|-
 
|-
|Head Butt || 1d6 || 9 || head || % || -- || 0 || 0
+
|Fist || 1d3 || 9 || arm || 45% || % || 0 || 0
 
|-
 
|-
|Gore || - || - || - || ||  || - || -
+
|Kick || 1d6 || 9 || leg || 45% || -- || 0 || 0
 +
|-
 +
|Head Butt || 1d6 || 9 || head || 45% || -- || 0 || 0
 +
|-
 +
|Gore || - || - || - || 45% ||  || - || -
 
|-
 
|-
 
|Grapple || Special || 9 || special || % || % || 0 || 0
 
|Grapple || Special || 9 || special || % || % || 0 || 0

Revision as of 13:49, 25 September 2012

Background

Character Details

  • Name: Korto Klez
  • Race: Minotaur
  • Cults:
    • Rune Level:
    • Initiate: Urox the Bull
    • Lay Member: ----
  • Associated Runes: Storm, Eternal Battle, Beast'
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: ---

Characteristics

Str: 25 (+1), Con: 13, Siz: 27, Int: 9, Pow: 13, Dex: 13 (+2):, Cha: 7.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus/minus: 17 HPs
  • Experience bonus: +--%
  • Encumbrance limit: -- Enc.
  • DEF +/-'%'

Skill Groups

  • Knowledge: +0%
    • Evaluate (5%):
    • Read/Write Language (0%):-
    • First Aid (5):-


  • Manipulation: +20%
    • Climb (15):
    • Conceal item (10):
    • Jump (15): %
    • Lock Picking (5):
    • Map Making (10):
    • Ride (5):
    • Swim (15):
    • Set Disarm trap (5)


  • Perception: +0%
    • Listen (25): %
    • Sense Chaos (5): 60%
    • Spot Hidden items(5): 35%
    • Spot Trap (5): 35%
    • Track(10): 60%


  • Stealth: -20%
    • Camouflage (10%): 20%
    • Hide (15%): 25%
    • Move quietly (15%): %
    • Pick Pocket (5)-%


  • Communication: -5%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang.
      • Beast tongue
      • Tradetalk


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 0 3 0 19-20
Left Arm None 3 0 0 16-18
Right Arm None 3 0 0 13-15
Chest none 0 3 0 12
Abdomen none 0 3 0 09-11
Left Leg None 0 3 0 05-08
Right Leg None 0 3 0 01-04
  • Total Hit Points: -- HP

Weapons and Shields

  • Attack Bonus/Minus: +-%
  • Parry Bonus/Minus: +-%
  • Unarmed dex+str x 2
  • Strike Ranks: Siz:(-)+Dex:-)=-
Weapon/Shield Name Damage S.R. A.P. Attack +20% Parry +5% Range Enc.
1H B.F. Mace - - - 75% - -
Shield - - - % 60% - 0
Spear - - - 50% % - 0
Thrown Spear - - - 50% % - 0
Fist 1d3 9 arm 45% % 0 0
Kick 1d6 9 leg 45% -- 0 0
Head Butt 1d6 9 head 45% -- 0 0
Gore - - - 45% - -
Grapple Special 9 special % % 0 0

Magic

  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
  • Detect enemies, dispel magic 1, healing 3 and protection 1
  • Rune Magic:
    • List your Rune Magic Spells here.

Equipment

  • Weapons:
  • Other:
  • Money:
  • [Five_go_mad_in_Ginijji]