Difference between revisions of "Missionary Father Quinn"

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===Skills===
 
===Skills===
 +
*Common Lore (Imperial Creed)
 +
*Common Lore (Imperium)
 +
*Forbidden Lore (Heresy)
 +
*Literacy
 +
*Medicae
 +
*Scholastic Lore (Imperial Creed)
 +
*Speak Language (High Gothic)
 +
*Speak Language (Low Gothic)
 +
*Tech-Use (Basic)
 +
  
 
===Talents===
 
===Talents===
 +
*Air of Authority
 +
*Armor of Contempt
 +
*Light Sleeper
 +
*Nerves of Steel
 +
*Pure Faith
 +
*Unshakeable Faith
 +
*Basic Weapon Training (Universal)
 +
*Melee Weapon Training (Universal)
 +
*Flame Weapon Training (Universal)
 +
  
 
===Traits===
 
===Traits===
 +
* '''Accustomed to Crowds:''' Crowds not considered difficult when Running or Charging
 +
* '''Hivebound:''' –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
 +
* '''Wary:''' +1 Initiative Rolls
  
 
==Gear==
 
==Gear==

Revision as of 18:43, 14 August 2014

Back

Character

History

Lifepath

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
41 33 40 31 34 40 34 53 40 12 2 0 0


Skills

  • Common Lore (Imperial Creed)
  • Common Lore (Imperium)
  • Forbidden Lore (Heresy)
  • Literacy
  • Medicae
  • Scholastic Lore (Imperial Creed)
  • Speak Language (High Gothic)
  • Speak Language (Low Gothic)
  • Tech-Use (Basic)


Talents

  • Air of Authority
  • Armor of Contempt
  • Light Sleeper
  • Nerves of Steel
  • Pure Faith
  • Unshakeable Faith
  • Basic Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Flame Weapon Training (Universal)


Traits

  • Accustomed to Crowds: Crowds not considered difficult when Running or Charging
  • Hivebound: –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
  • Wary: +1 Initiative Rolls

Gear

Weapons and Upgrades

Armor and Clothing

Cybernetics

Tools and Consumables