Difference between revisions of "Sarah Olien d'Cannith"

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Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1
 
Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1
  
'''HP:''' 33 Surges: 7 Surge value: 8
+
'''HP:''' 38 Surges: 7 Surge value: 9
  
'''AC:''' 18 '''Fort:''' 17 '''Ref''': 17 '''Will''': 17
+
'''AC:''' 19 '''Fort:''' 18 '''Ref''': 18 '''Will''': 18
  
 
* '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
 
* '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
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'''Target:''' One enemy in burst  
 
'''Target:''' One enemy in burst  
  
'''Attack:''' +8 vs. Reflex
+
'''Attack:''' +9 vs. Reflex
  
 
'''Hit:''' 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
 
'''Hit:''' 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
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'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack''': +10 vs. AC
+
'''Attack''': +11 vs. AC
  
 
'''Hit:''' 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
 
'''Hit:''' 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Line 58: Line 58:
 
'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack:''' +11 vs. AC
+
'''Attack:''' +12 vs. AC
  
 
'''Hit:''' 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
 
'''Hit:''' 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
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'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack:''' +10 vs. AC
+
'''Attack:''' +11 vs. AC
  
 
'''Hit:''' 2d6 + 5 acid damage (Ranged) or 2d8 + 5 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.
 
'''Hit:''' 2d6 + 5 acid damage (Ranged) or 2d8 + 5 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.
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'''Target''': One creature in burst
 
'''Target''': One creature in burst
  
'''Attack:''' +8 vs. Will
+
'''Attack:''' +9 vs. Will
  
 
'''Hit''': 1d6 + 5 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.
 
'''Hit''': 1d6 + 5 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.

Revision as of 15:34, 3 July 2011

A character in Morgrave High: Passing Marks

Alt text
Sarah d'Cannith

“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”

Role: Artificer

Character Archetype: Valedictorian

Theme Songs: "Every little Thing She Does is Magic" by Ra -[1]

  • "I Like Giants" by Kimya Dawson - [2]

Family: Lord James and Lady Felicity Olien d'Cannith (parents)


Character Sheet

Languages: Common, Dwarven

Str 8, Con 11, Dex 10, Int 18, Wis 16, Cha 13.

History +10, Arcana +10, Thievery +5, Perception +8, Dungeoneering +8, Diplomacy +6

Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1

HP: 38 Surges: 7 Surge value: 9

AC: 19 Fort: 18 Ref: 18 Will: 18

  • Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.


Ethereal Chill

At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares

Target: One enemy in burst

Attack: +9 vs. Reflex

Hit: 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.

Aggravating Force

At-Will Arcane, Force, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +11 vs. AC

Hit: 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.

Magic Weapon

At-Will Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +12 vs. AC

Hit: 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.

Scouring Weapon

Encounter Acid, Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +11 vs. AC

Hit: 2d6 + 5 acid damage (Ranged) or 2d8 + 5 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.


Altered Luck

Encounter Arcane, Implement Standard Action Area burst 2 within 10 squares

Target: One creature in burst

Attack: +9 vs. Will

Hit: 1d6 + 5 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.

Effect: One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.


Fast Hands

At-Will Free Action (Special) Personal

Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.

Special: You can use this power only once per round.