Difference between revisions of "Yunauth:DeathTable"

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{| border="1" style="margin:1em"
 
{| border="1" style="margin:1em"
 +
! style="width:4em; text-align:center" | d100
 +
! style="width:*" | Effect
 
|-
 
|-
| 01-20 || No side effects. Consider yourself very lucky.
+
| ...-20 || No side effects. Consider yourself very lucky.
 
|-
 
|-
| || Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
+
| 21-30 || Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
 
|-
 
|-
| || Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
+
| 31-35 || Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
 
|-
 
|-
| || You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
+
| 36-45 || You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
 
|-
 
|-
| || While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
+
| 46-55 || While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
 
|-
 
|-
| || Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
+
| 56-65 || Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
 
|-
 
|-
| || Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
+
| 66-75 || Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
 
|-
 
|-
| || You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
+
| 76-80 || You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
 
|-
 
|-
| || A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
+
| 81-85 || A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
 
|-
 
|-
| || Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
+
| 86-95 || Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
 
|-
 
|-
| || Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
+
| 96-110 || Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
 
|-
 
|-
| || You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
+
| 111-125 || You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
 
|-
 
|-
| || You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
+
| 126-130 || You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
 
|-
 
|-
| || You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
+
| 131-135 || You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
 
|-
 
|-
| || Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
+
| 136-140 || Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
 
|-
 
|-
| || Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
+
| 141-150 || Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
 
|-
 
|-
| || Something malevolent came back with you. Roll Init.
+
| 151-155 || Something malevolent came back with you. Roll Init.
 
|-
 
|-
| || Your deity has decided that enough is enough and won't let your soul go for free.
+
| 156-... || Your deity has decided that enough is enough and won't let your soul go for free.
 
|}
 
|}
 
</div>
 
</div>

Revision as of 11:28, 27 May 2013

Yunauth/

Roll 1d100.

  • Add 10 for each time you were resurrected before this.
  • Add 5 if the person has been dead for more than a day, plus 5 more if they've been dead for more than a week, 5 more if more than a month, and 5 for each year they've been dead.
  • Add 10 for each age category reached.
  • Subtract 10 if you were raised with Resurrection. Subtract 25 if you were raised with true resurrection.
d100 Effect
...-20 No side effects. Consider yourself very lucky.
21-30 Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
31-35 Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
36-45 You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
46-55 While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
56-65 Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
66-75 Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
76-80 You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
81-85 A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
86-95 Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
96-110 Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
111-125 You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
126-130 You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
131-135 You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
136-140 Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
141-150 Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
151-155 Something malevolent came back with you. Roll Init.
156-... Your deity has decided that enough is enough and won't let your soul go for free.