Yunauth:DeathTable

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Yunauth/

Roll 1d100. If a result doesn't make sense or doesn't stack with an existing effect, reroll. If you roll a 00 on the dice, roll again twice.

  • Add 10 for each time you were resurrected before this.
  • Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead.
  • Add 10 for each age category reached, starting with middle age.
  • Subtract 10 if you were raised with Resurrection. Subtract 25 if you were raised with true resurrection.
  • Subtract 15 if you were raised during your deity's month. Subtract 15 if you were raised on a relevant holy day.
  • Add 5 if your character primarily worships more than one deity. Add 20 if your character does not worship a deity.
  • Special preparations, rituals or sacrifices can reduce this result further. Inappropriate details could increase it.
d100 Effect
...-15 No side effects. Consider yourself very lucky.
16-20 The strain of death and resurrection has left you sickly and weak. Take enough ability damage to reduce all of your physical stats to 1.
21-30 Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
31-35 Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
36-45 You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 after each such encounter.
46-55 While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
56-65 Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
66-75 Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
76-80 You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
81-85 A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
86-95 Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
96-110 Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
111-125 You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
126-130 You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
131-135 You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
136-140 Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
141-150 Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
151-155 Something malevolent came back with you. Roll Init.
156-175 Your deity has decided that enough is enough and won't let your soul go for free.
176-... Your ties to the afterlife are too strong to resurrect you fully. You come back still tied to the outer planes. Your type changes to native outsider. If you roll this a second time, you begin to take on physical traits of your afterlife self.

If you want to pick randomly, roll on the following table to determine where death marks show up. If the result doesn't make sense, reroll.

d100 Location
01-05 Head
06-07 Eyes
08-12 Shoulders and neck
13-20 Left arm
21-28 Right arm
29-31 Hands
32-46 Torso, front
47-61 Torso, back
62 Groin
63-77 Left leg
78-92 Right leg
93-00 Feet