Agnarr

From RPGnet
Jump to: navigation, search

Basilisk_Hill_Breakdown

Rank[edit]

  • Human Berserker 3
  • XP: 5,000/8,000
  • Alignment (Neutral)
  • Henchman of Farad
  • No holdings

Attributes[edit]

  • STR 13 (open doors 3-in-6, +1 melee attack, +1 damage)
  • INT 9
  • WIS 11
  • DEX 14 (+1 init bonus, +1 AC bonus, +1 ranged attack)
  • CON 14 (+1 HP per HD)
  • CHA 10

Skills[edit]

  • Languages
  • General Skills
  • Class Abilities
    • Cleave as fighters (number of times up to HD, using half movement)
    • Preferred weapons (4 slots)
    • Rage (1-in-6 per round, increasing +1 each round, +1 if wounded)
      • 1d4+3 rounds max, then rest for one turn per round spent raging
      • to voluntarily exit rage, roll under WIS on 3d6 per round
      • half damage from physical attacks
      • save versus fear with advantage
      • attacks deal additional 1d8 damage
      • ignore one level of encumbrance
      • attack each round while raging
      • -2 AC
      • cannot cast spells, drink potions, coordinate, etc.
  • Knack(s)
    • Controlled rage (roll twice to exit or enter, choosing the result)
  • Combat Maneuver(s)
    • Overrun (CON) 14+; on a successful roll, move past an enemy or stop in front on a failed roll

Combat[edit]

  • AC +1 DEX bonus
  • HP 3d8+3
  • Movement Rate
  • Initiative Modifier +1
  • Attacks 18 [+1]
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • D 11 W 12 P/P 13 B 14 R/S/S 15

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually