Arim Deerhound
- Main Page; Between the Wars
A Character Sheet
Background and Story[edit]
Arim is the product of two generations of Tarshite warriors. Old Grandfather Unstey Purepike died heroically in the Battle of Grizzly Peak. Arim's father was less actively involved in the factional feuds since then, and his mother was a refugee from the Sun Dome Temple in Vaantar. When Alda-chur fell victim to factional feuding in 1611, the family fled to Wintertop, where his parents are mostly focused on rebuilding some kind of life for the family. Arim, with a strong sense of honour thanks to his heroic grandsire, grew up resentful and frustrated, with a lot of anger against just about everything, but especially the Lunars and their Tarshite puppets. Almost as soon as he could hold a spear or shoot a bow, he joined the raiding parties harrying Lunar Tarsh. He'd call himself a fighter for the honour and eventual liberation of Tarsh - most others would call him a volatile young brigand.
Paternal Grandfather: Unstey Purepike, Warrior, died in the Battle of Grizzly Peak
Paternal Grandmother: Kerentha, living in Wintertop
Father: Ovardul Swiftspear, Warrior, living in Wintertop
Mother: Oriane of Vaantar, living in Wintertop
Siblings: Vestenbora (elder sister), herder, unmarried; Erantha (younger sister), married - both living in Wintertop
Uncles/Aunts:
Uncle Illaro (farmer), married
Uncle Vostor (farmer), married
Aunt Sandene (scribe), unmarried
Uncle Pyjeem (warrior), dead at Grizzly Peak
Uncle Nathem (warrior), dead at Alda-chu
Love (family): 80%
Loyalty Tribe (Kerofini): 60%
Loyalty Clan (Iristaros): 60%
Loyalty (Shaker Temple): 60%
Hate (Lunar Empire): 60%
Character Details[edit]
- Name: Arim Deerhound
- Cult: Yelmalio
- Race: Human
- Gender: Male
Characteristics[edit]
Str: 9, Con: 14, Siz: 13, Int: 19, Pow: 15, Dex: 17, Cha: 13.
- Hit Points: 14
- Total Encumbrance Points: 9
- Total Magic Points: 15
- Damage Bonus: 0
- Healing Rate: 3
- Movement: 8
- Spirit Magic Damage: x
- Current Magic Points: 15
- Strike Rank
- Dex SR 1
- Siz SR 2
Skill Groups[edit]
- Agility: +10%
- Boat (05)
- Climb (40) 50%
- Dodge (DEX×2)
- Drive Chariot (05)
- Jump (DEX×3)
- Ride (horse) (05) 15%
- Swim (15)
- Communication: +10%
- Act (05)
- Art (05)
- Bargain (05)
- Charm (15)
- Dance (10) 25%
- Disguise (05)
- Fast Talk (05)
- Intimidate (15) 35%
- Intrigue (05)
- Orate (10) 35%
- Sing (10) 40%
- Speak Tarshite (50) 60%
- Speak Tradetalk (00)
- Speak Firespeech (50) 60%
- Knowledge: +10%
- Alchemy (00)
- Animal Lore (05) 25%
- Battle (10)
- Bureaucracy (00)
- Celestial Lore (05) 45%
- Cult Lore (Yelmalio) (05) 30%
- Customs (local 25/all others 00) 35%
- Elder Race Lore (race) (05)
- Evaluate (10)
- Farm (10) 35%
- First Aid (10) 30%
- Game (15)
- Herd (05)
- Homeland Lore (local) (30)
- Homeland Lore (other) (00)
- Library Use (00)
- Manage Household (10)
- Mineral Lore (05)
- Peaceful Cut (10)
- Plant Lore (05)
- Read/Write (language) (00)
- Shiphandling (00)
- Survival (15) 60%
- Treat Disease (05)
- Treat Poison (05)
- Magic: +05%
- Meditate (00) 10%
- Prepare Corpse (10)
- Sense Assassin (00)
- Sense Chaos (00)
- Spirit Combat (20) 40%
- Spirit Dance (00)
- Spirit Lore (00)
- Spirit Travel (10)
- Understand Herd Beast (00)
- Worship (Yelmalio) (05) 30%
- Manipulation:+xx%
- Conceal (05)
- Craft (Weaponsmith) (10) 40%
- Devise (05)
- Melee Weapon (Base Value)
- Missile Weapon (Base Value)
- Play Instrument (05)
- Shield (Base Value)
- Sleight (05) 20%
- Perception: +10%
- Insight (species/others) (20/00)
- Listen (25)
- Scan (25)
- Search (25)
- Track (05) 25%
- Stealth: +15%
- Hide (10) 45%
- Move Quietly (10) 25%
Magical Abilities[edit]
- Spirit Magic:
- Coordination
- Farsee (1 pt)
- Lantern
- Repair (1pt)
- Divine Magic:
- Cult Yelmalio
- Rune Points: 3
- All common Rune spells
- Catseye
- Command Hawk
- Sunbright
- Rune Points: 3
- Cult Yelmalio
- Gifts/Geases:
- Fire does half damage
- Never wear padding
Hit Points and Armour[edit]
Location Name | Armour types | A.P. | H.P. | Enc. | Hit Location |
---|---|---|---|---|---|
Head | None | 0 | 4 | 0 | 19-20 |
Left Arm | None | 0 | 0 | 0 | 16-18 |
Right Arm | None | 0 | 0 | 0 | 13-15 |
Chest | Heavy leather cuirass | 2 | 5 | 1 | 12 |
Abdomen | Leather skirt | 1 | 4 | 0 | 09-11 |
Left Leg | None | 0 | 4 | 0 | 05-08 |
Right Leg | None | 0 | 4 | 0 | 01-04 |
- Total Hit Points: 14 HP
- Total Armor ENC: 1
Weapons and Shields[edit]
- Skill Bonus: +15%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Range | Enc. |
---|---|---|---|---|---|---|
Javelin | 1d6 | 5 | 8 | 60% | Melee | 1 |
Small axe | 1d6+1 | 7 | 6 | 50% | Melee | 1 |
Broadsword | 1d8 | 5 | 12 | 35% | Melee | 1 |
Dagger | 1d4+2 | 7 | 6 | 30% | Melee | 0 |
Self bow | 1d6+1 | 2 | 5 | 55% | 80 | 2 |
Javelin (thrown) | 1d10 | 2 | 8 | 35% | 20 | 1 |
Grapple | xx | xx | xx | xx | xx | xx |
- Total Weapon ENC: 6
=Equipment, Notes[edit]
- Weapons:
- Broadsword, small axe, self bow, 2 javelins, dagger
- Armour:
- Heavy leather cuirass, leather skirts
- Other:
- Booty worth 19L, bedroll, 32L/yr from hide of land
- Valuables:
- Heirloom crystal holding 11 points of magic (ring), 1 hide of land - tenanted by sister Vestenbora, the shepherdess
- Main Page; Between the Wars