Azarax the Seeker
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- Character Name: Azarax the Seeker
- Class: Magic-user
- Level: 2
- XP/XP Needed: 3366/5000
Ability Scores[edit]
- Strength: 10
- Intelligence: 17
- Wisdom: 13
- Dexterity: 10
- Constitution: 11
- Charisma: 9
Combat[edit]
- AC: 9
- HP: 8/8
- Base Attack: +1
- Weapon/Weapon Feat/Damage
- Dagger/B/1D4
- Sling/B/1d4
Saving Throws[edit]
- Death Ray/Poison: 13
- Magic Wands: 14
- Paralysis/Petrify: 13
- Breath Weapon: 16
- Rod/Staff/Spell: 15
Class Abilities[edit]
Spellbook:
- Cantrips: Anatomics, Bug, Catfall, Firefinger, Gallop, Read Magic, Temperature, Tie, Werelight.(3/day)
- Lvl 1: Read magic, Sleep, Magic missile, Charm person (1/day)
- Prepared: Charm person, Magic missile, Read magic, Catfall, Werelight.
Misc.[edit]
Skills:
- Arcane Lore +1
- History +1
- Nature Lore +2
- Laws +1
- First Aid +1
Weapon Feats
- Dagger B
- Sling B
- Languages:
- Thyatian, Alphatian, Draconic, Ogre
Gear/Enc/Number:
- Backpack (holds 400cn)/20 cn
- Long Cloak / 15 cn
- Lantern / 30 cn
- 2 Oil flasks / 20 cn
- Dried rations/4 days / 40 cn
- Sack (holds 600 cn) / 5 cn
- Waterskin, full / 30 cn
- Tinderbox / 5 cn
- Dagger / 10 cn
- Sling / 20 cn
- 59 pellets / 12 cn
- Belt / 5 cn
- Purse / 2 cn
- Purse / 2 cn
- Purse / 2 cn
- Horatio( mule) and cart containing:
- Money: 286ep ,34sp, 8cp, 2 rubies (worth 300 gp) (purse)
- Moneychanger's Guild: 1080 gp
- Total Encumbrance: 548 cn
- Move: 30'/ round
Background/Appearance/Etc.[edit]
Azarax left his home, a village near Specularum, when he was 14, following the Shearing tradition. He soon met Jarvion, a magic-user that taught him secrets of the arcane. They both ended in Threshold, from where Jarvion went adventuring, never to return. Azarax now yearns to follow his trail, and become a master of magical arts.