Character:Legion

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Legion

Character in Mage: The Awakening: A Civil War, played by Pyske.

Profile[edit]

  • Shadow Name: Legion (or "Clem" to friends / sleeper contacts)
  • Virtue: Charity (Idealistic Champion of Rights)
  • Vice: Sloth (Fear of Confrontation)
  • Path: Mastigos
  • Legacy: Subtle Ones
  • Order: Mysterium (barely)
  • Nimbus: Feelings of dissociation and "emotional bleed"

Attributes[edit]

Mental[edit]

  • Intelligence: 2
  • Wits: 3
  • Resolve: 4 (dedicated, feeds off others expectations)

Physical[edit]

  • Strength : 2 (but bookish)
  • Dexterity: 2
  • Stamina : 3

Social[edit]

  • Presence: 1 (socially timid, blends in)
  • Manipulation: 4 (senses others needs)
  • Composure: 4 (hard to rattle / slightly "disassociated")

Skills[edit]

Mental[edit]

  • Academics : 1
  • Computer : 1
  • Craft : 0
  • Investigation : 1
  • Medicine : 0
  • Occult : 1
  • Politics [activism]: 4 [5]
  • Science : 1

Physical[edit]

  • Athletics : 0
  • Brawl : 0
  • Drive : 0
  • Firearms : 0
  • Larceny : 2
  • Stealth [blending in]: 3 [4]
  • Survival : 0
  • Weaponry : 0

Social[edit]

  • Animal Ken : 0
  • Empathy [crowds] : 2 [3]
  • Expression : 0
  • Intimidation : 0
  • Persuasion : 2
  • Socialize : 2
  • Streetwise : 3
  • Subterfuge : 5

Arcana[edit]

  • Mind: 3
  • Fate: 2
  • Space: 2

Rotes[edit]

  • The Evil Eye (Fate 2)
  • Misperception (Mind 2)
  • Conceal Sympathy (Space 2)
  • Mob Mentality (Mind 3, Manipulation + Empathy (Crowds) + Mind) -- as Emotional Urging which affects groups which share a common purpose, and which creates a mild emotional feedback loop between the group and the mage. The mage can feel and be slightly influenced by group emotions. Emotions tend to normalize across the group (thus, one person's fear tends to be subsumed, but even level-headed sorts may be affected if the whole group is panicking).

Merits[edit]

Magical[edit]

  • Gnosis = 3 : 6
  • High Speech : 0
  • Mentor [master "Dred Scott"] : 5 (his original teacher, an elderly black civil rights activist)
  • Mentor [legacy "John Doe"] : 3 (a somewhat mysterious, hard-to-find mage)
  • Occultation : 3
  • Sanctum [personal, Size 0, Security 1, no Hallow, in Athens, GA] : 1
  • Sanctum Contribution : 3

Mundane[edit]

  • Allies [political activists] : 4
  • Contacts [Atlanta police, news, political] : 3
  • Resources : 2

Miscellaneous[edit]

  • Gnosis: 3
  • Wisdom: 5
  • Willpower: 8 (spent: 1)
  • Nimbus: Feelings of dissociation and "emotional bleed"
  • Health: 8
  • Size: 5
  • Defense: 2
  • Initiative Mod: 6
  • Speed: 9
  • Mana: 12 / 12
  • Clem's Rolls

XP[edit]

Arcane[edit]

  • Gained:2
  • Spent:
  • Unspent:2

Mundane[edit]

  • Gained: 14 (as of post #595)
  • Spent:
  • Unspent: 14


Objectives[edit]

Short term objectives

  • Make an example of the Seer Pylon who declared Nemesis
  • Prepare a "rapid response evacuation plan" to reduce the number of casualties caused by Shadow Court or Seer attacks
  • Teach Dianne the basics of magic, as well as helping her clue her partner in if desired

Mid term objectives

  • Keep an eye on Eldrad for the Mysterium, make sure his promise isn't wasted / corrupted
  • Continue to develop a contact / intelligence network in Atlanta proper
  • Investigate systematic injustices in Atlanta politics (particularly linked to the Shadow Court) and organize resistance / shine a spotlight
  • Encourage preparation of strategies using covert magic when possible
  • Train Dianne, or find a safer mentor (Dred Scot?) if Nemesis & conflict continues

Long term objectives

  • Sow dissention and infighting among the Shadow Court
  • Build a stockpile of favors / debts to call in
  • "Disappear" / stealthily plunder magical research, secrets, etc. from Seer and Shadow Court cabals in the wake of attacks