Character:Noldarr

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Dawn of the Third Age

Noldarr

Noldarr
Noldarr
Biographical information
Birthplace

Caethal, Kingdom of Nold

Birth

RY 752

Motivation

Redeem one of Creation's great enemies

Gender

Male

Hair color

White-gold

Eye color

Blue-violet

Height

5'11"

Statistics
Type

Solar Exalted

Caste

Dawn

Anima

A roaring lion, ornately armored, feathered mane flowing, outlined in white-gold light

Intimacies[edit]

  • Nysela (Exasperated Good-Natured Affection)
    [Reciprocated: (Motherly Love)]
  • Lilac’s Sorrow (Oblivious Camaraderie)
    [Reciprocated: (Adolescent Infatuation)]
  • His Ideals (Dedication)
  • 
Those Whom He Leads (Responsibility)
  • 
The Unconquered Sun (Disappointment)

Attributes[edit]

Physical: Strength 5, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 2, Appearance 5
Mental: Perception 3, Intelligence 3, Wits 4

Abilities[edit]

Melee 5 (+3 Blades)
War 5
Awareness 5
Integrity 5 (+3 Idealism)
Resistance 5
Athletics 3
Ride 3
Lore 2
Linguistics 1
Socialize 5
Presence 5 (+2 Charisma)
Performance 2
Bureaucracy 1

Backgrounds[edit]

Artifact 7 (Promised Victory 5, Celestial Charger 5, Aegis 4)[edit]

It is the nature of the son to follow in the steps of the father. As the Sun strode forth in manifest deliverance of virtue, so do his Exalted. This particular son has trod that path more closely, influenced perhaps by his relationship with Nysela. Like the Sun, he possesses a panoply of mighty artifacts that grant him advantage in combat. And, like the Sun, ever is he oblivious to those who love him most.

These four items represent a mighty undertaking on Nysela’s part, and thus Noldarr feels it would be shameful to continue calling on her for aid. Hence, she is not listed as an Ally; rather, her contribution to him is more direct.

Promised Victory - This blade was one of many gifted to the UCS at the end of the Primordial War, and was considered for his panoply, but ultimately set aside in favor of the Godspear of All-Searing Noon. Its design is immaculate, and its craftsmanship unsurpassed for sheer quality in the Age of Sorrows. This is perfection made manifest as a cutting edge. Promised Victory is indestructible.

Speed 3: Statline as Short Daiklave, adding the wielder's (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers)
Speed 6: Statline as Reaver Daiklave, adding the wielder's (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers), and with overwhelming equal to (3 + Essence/2).

Speed 3 Version is thus Acc +9, Damage +9L, Defense +6
Speed 6 Version is thus Acc +8, Damage +14L/6, Defense +5

  • The blade can be wielded as a light thrusting/stabbing weapon or a heavy cleaving weapon, depending on the manner of grip and fighting style. The blade does not have a magical material bonus.

The edge of Promised Victory may be imbued with the raw conceptual power of the sun, each blow a holocaust of cutting light. By reflexively spending 1 mote, an attack can be augmented as if the wielder were using Hungry Tiger Technique and Golden Destruction Cut (x1).

Celestial Charger - An Essence-and-orichalcum construct imbued with the soul of Noldar’s slain steed. It is a magnificent creature, wreathed in rippling white flame and bearing a brilliant orichalcum horn, but it is more machine than beast. This steed does not cap the rider’s Abilities at his Ride score, and can be reflexively summoned or banished to Elsewhere at will. It cannot be struck until its rider is slain, and grants the following advantages over a normal steed:

  • Mounted Combat DV bonus becomes +3 instead of +1
  • Full flight capability, untiring, at a speed of 120 miles per hour
  • Sprint: None may escape from the Rider’s fury. The Rider may designate an enemy for the steed to follow; thereafter, until the steed is called off, it will always remain within (Essence) yards of the foe regardless of natural or supernatural movement. This is a perfect effect, but can only be invoked in combat time.

Essentially, it’s a re-skinned Wings of the Raptor with the Dodge DV replaced by Parry and with Sprint instead of +3 to an Attribute. The fact that it has no attunement cost bumps the level up to 5.

Aegis of Unconquered Dawn - Functions as a normal Orichalcum Thunderbolt Shield (+3 DVs, Attune 5), with the following additional power - the wielder’s Parry DV becomes inviolate, and cannot be reduced by any means, internal or external. The Aegis can provide a perfect defense, as Heavenly Guardian Defense including unexpected attacks, for 5m. This perfect defense has the Temperance Flaw of Invulnerability. So long as the Aegis is attuned, it will spring to its wielder’s defense in the event of attack even if the wielder is unconscious or separated from it.

Ally 4 (Lilac’s Sorrow)[edit]

The blue-haired girl closed the book, and sighed. “He seems like a dream...” she murmured, “it is a sorrow that I will have to kill him. One more sorrow, for an age of Sorrows...”

She hunted him down, tracked him by the trail of adoring communities he left in his wake, but when the time came to weave her spell, to trap his heart between her skeins of fate, so that when the time came he would fall, she found that she could not do it. For too long she had stared at the sun, and now the rest of the world was dim and gray. She did not know what she would do without her sun, that knight in shining armor whom she had encountered ten thousand times under fate’s disguise, that knight who had never seen her true face, her true eyes.

And then fate decided for her, as the hammer-blow came and the Chosen of the Maidens scattered or fled or died. The adversary came for her as well, fire and sword, but, with the help of her knight, she beat it back, and, exhausted, dropped her facade.

He did not resent her deception; in fact, forgave her for it without even a passing glance. There was to be a Deliberative, he said, of the Solar Exalted, and of the Lunars, and of those Sidereals who had survived. She should accompany him, he said, for it was their duty to the peoples of this besieged Creation to put aside their conflicts and make things right. She followed him, pulled as inescapably as a planet around a sun.

Backing 4 (General of the Deliberative)[edit]

Lunar Bond 5 (The Nightingale) [No True Love][edit]

Noldarr’s mate, the Nightingale, is an insane First-Age Lunar who was driven mad by the absence of the Solar to whom she was so strongly bonded. Essentially the textbook definition of a yandere, she frequently takes the form of a creepy young girl with blood-stained silver hair who relentlessly plots to ‘own’ Noldarr come hell or high water. She’s unaligned with any faction and doesn’t attend the Deliberative. The sad thing is, in the First Age their love truly was one of the purest to grace Creation, but millennia of longing enforced by the Bond ensured that the Nightingale would never get over the loss of her mate. Unable to move on, her mind shattered. A wanderer, she doesn’t possess a beastman lineage, but on her own is more than a match for the likes of Ma-Ha-Suchi or Raksi. She’s great friends with Lilith, and ferociously despises akuma and Infernals.

Merits and Flaws[edit]

Enemy 4 (The Nightingale)

Greater Curse 1

Charms[edit]

Divine Transcendence of Melee
Solar Counterattack
Ready in Eight Directions Stance
Stroke-Shattering Abjuration
Integrity-Protecting Prana
Temptation-Resisting Stance
Elusive Dream Defense
Master Horseman’s Techniques
Hero Rides Away
Absolute Incarnation of Compassion
Shining Legend Parable
Worshipful Lackey Acquisition
Defeat Means Friendship
Unfaltering Adoration Achievement
Hungry Tiger Technique
Fire and Stones Strike
Rising Sun Slash
World-Scarring Solar Glory
One Weapon, Two Blows
Peony Blossom Attack
Iron Whirlwind Technique
Invincible Fury of the Dawn
Immanent Solar Glory (War) x2
Enemy-Castigating Solar Judgment
Cover-Shrouding Movement
Vanishing March Maneuver

Effects List:
Stroke-Shattering Abjuration - This is a Melee/Parry DV version of Lightspeed Body Dynamics.

Shining Legend Parable - This is an Integrity version of Mariner’s Parable Defense that doesn’t grant the influence dot but is always active unless the Exalt’s key Virtue is suppressed.
Defeat Means Friendship - Originally conceived of by Epsilon (Aaron Peori). Charm is as follows:


Defeat Means Friendship
Cost: (+1wp) Type: Permanent Duration: Permanent
Keywords: None
Mins: Presence 5, Essence 5 Prereqs: Worshipful Lackey Acquisition

This Charm permanently upgrades the Solar's Worshipful Lackey Acquisition. Whenever the Solar reduces any opponent to his Incapacitated level or lower with any type of damage he may choose to leave the opponent instead with only his -4 health level full and activate Worshipful Lackey Acquisition against that opponent during Step 10 of attack resolution. The Solar does not need to roll and the effect is both undodgeable and unblockable. The cost for Worshipful Lackey Acquisition is as normal, but an additional 1wp must be spend to activate it.

If the Worshipful Lackey Acquisition takes hold the duration increase to (Solar's Charisma) weeks, instead of days. Similarly the cost to maintain the Charm is reduced by 1m for every level of damage beyond incapacitated the target would have been driven to by the Solar's attack. If this reduces the cost of Worshipful Lackey Acquisition to 0m the duration of the Charm becomes Indefinite and may be maintained for 0m as long as the Solar wishes.

Essence[edit]

Limit 1/10

Virtues:


Compassion 5 - Flawed Virtue (Pale Rider: During Limit Break your character ruthlessly ends the suffering of all around him in the most permanent fashion. Controlled: You can choose who to attack, but must constantly attack, using all means of travel at your disposal to find targets.)
Conviction 2
Temperance 1
Valour 5

Willpower 10

Essence 5 (25 personal/78 peripheral)
41 committed: 15 artifacts, 6 SLP, 20 IMM

Experience[edit]

Bonus Points:
Essence to 5 (14)
5 dots of Backgrounds (5)
Compassion and Valour to 5 (6)
9 dots of Abilities/Specialties (9)
Iron Whirlwind Technique, Invincible Fury of the Dawn, and Immanent Solar Glory (2) (16)
5 points of flaws (-5)

Experience: 103
8 for Enemy-Castigating Solar Judgment.
16 for Cover-Shrouding Movement and Vanishing March Maneuver
24 for Rising Sun Slash and pre-reqs
16 for World-Scarring Solar Glory and pre-req
39 unspent.