Character:Splintered Paddle

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  • Splintered Paddle
  • Caste: Full Moon
  • Concept: Peaceful Island Warrior-King

Motivation[edit]

To end all wars

Intimacies[edit]

Natural[edit]

Negative[edit]

Positive[edit]

His Daughter, Tenapha
The Island Kingdom he rules.
Keeping peace in all he surveys.

Supernatural[edit]

Negative[edit]

Positive[edit]

His Solar mate, Sister Mercy

Anima[edit]

A fearsome river dragon stalking back and forth, hissing and snapping at all who approach.

Anima powers
Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two.

Attributes[edit]

Physical[edit]

Strength 6 (8 when in Warform, 13 when in KoM Warform, +2 for Lifting and Wielding)
Dexterity 3 (5 when in Warform)
Stamina 5 (7 when in Warform)

Social[edit]

Charisma 5
Manipulation 4
Appearance 2

Mental[edit]

Perception 5
Intelligence 2
Wits 4

Abilities[edit]

Favored[edit]

Athletics 5 (Surfing +1)
Resistance 5

Unfavored[edit]

Melee 5
Martial Arts 3
Presence 5
Stealth 3
War 4
Integrity 5
Socialize 2
Dodge 3
Survival 2

Backgrounds[edit]

Solar Bond 5: Sister Mercy[edit]

They haven't yet met, but the insistent tug of their bond is what led Splintered Paddle to leave the Island in the first place.

Backing 5: The Island Kingdom[edit]

Over a long and drawn-out campaign, he unified a dozen warring tribes into a single Kingdom, and for many years now he has been its ruler. The people trust and respect him--though, now that he's left them in the care of his daughter, one wonders how long that will last.

Artifact 5: Moonlight's Hammer[edit]

Normal form Spd. 5, Acc. +4, Dmg. +16L/5, Def. +1, Rate 1, Str 4, Attune 8, 2, O, P, R
Large form Spd. 5, Acc. +4, Dmg. +32L/8, Def. +1, Rate 1, Str 14, Attune 14, 2, O, P, R
(The six mote difference in Attunement is reflexively committed or released when the weapon changes forms, provided its wielder has sufficient motes. If she doesn't, the weapon remains in its normal form. This change occurs automatically when the Lunar's Strength meets or exceeds 14.)
Though the Chosen of the Sun were born to rule Creation, the Children of the Moon are tasked with defending it. Moonlight's Hammer is one of the purest expressions of that end, a weapon designed to break the tools of Creation's enemies--and it is only Luna's mightiest warriors, the Full Moon Lunars, who can gain the full benefit of its powers. To anybody else, it is simply a Grand Goremaul, if a particularly well-crafted one. This weapon is not always a hammer; the moonsilver it is made of shifts forms to complement its latest wielder. It is always, however, a weapon of overwhelming force, and those who have met it and survived are not likely to forget the experience.
By spending 8 Motes, the Lunar can supplement a Feat of Strength to break an object using Moonlight's Hammer. The Lunar's Strength+Athletics pool is considered infinite for this purpose. By spending a point of Willpower, the Lunar can ignore any trait of the targeted object that makes it indestructible.
Additionally, Moonlight's Hammer can create a damaging shockwave by smashing it into the ground. Spending 2 Motes, the Lunar makes a single attack and compares it the separately defense of all valid targets within a 3 yard radius around her--this includes allies; the attack cannot discriminate without the use of a Stunt. This attack deals only bashing damage.

Cult 3: The Island Kingdom[edit]

Note: this includes +1 from Vestment of Holy Vigilance. Splintered Paddle is a nigh-invincible warrior king who takes the form of a river dragon and ended uncounted years of warfare; it is perhaps unsurprising that some of his subjects treat him as a god. He does not encourage the practice, but neither does he discourage it; if it helps to keep the peace, then so be it.

Resources 3: The Island Kingdom[edit]

The Island is not a place of untold riches, but Splintered Paddle's seat as ruler affords him a small measure of wealth. Of course, away from the Island, that wealth is measurably smaller.

Tattoo Artifact 2: Vestment of Holy Vigilance[edit]

When his tattoos were being affixed, the duty to listen to those who need his aid was affixed along with them. He hears all prayers of great need sent to him--whether he wishes to or not.

Tattoo Artifact 1: Breastplate[edit]

His duty is first and foremost to defend, and his tattoos provide him a measure of protection to help in that duty.

Tattoo Artifact 1: Hearthstone Amulet:[edit]

A Warden must find balance between compassion and valor, between the desire for peace and the necessity of war. True righteousness lies in finding one's place between these extremes, and realizing when leaning one way or the other is necessary. Thus, Splintered Paddle has a setting for a hearthstone over the right side of his chest--midway between his peaceful heart and his fighting arm.

Manse 3: The Bending Palace.[edit]

Hidden in the jungle of the Island, and formerly used as a place of worship and sacrifice to the Island's bloodthirsty God, Thumai, the Bending Palace was claimed by Splintered Paddle during his campaign of unification. Ever since, it has served as his seat of power on the Island--and, for now, it serves as the seat of power for his daughter. This Manse's Hearthstone is a Stone of Resilient Bamboo. It has the properties Wood Dragon's Will, Subtle Breath of Sextes Jylis and Magical Conveniences (lichen growing on the walls glows with a light equivalent to torches when people enter rooms).

Followers 4: The Island Army[edit]

The Island hasn't seen infighting in nearly two decades, but only a fool would leave his borders undefended. Splintered Paddle keeps an army of warriors trained and ready in case they are needed, and a small contingent of honor guards travels with him on his daughter's insistence.

Allies 1: Tenapha[edit]

Splintered Paddle's daughter is named after her mother, who died a few years after she was born. When she was fifteen, she Exalted as a Wood-Aspected Terrestrial, and has since then been in line to take over her father's throne. Now that he's left, she's getting first-hand experience at what governing is like--fortunately, the closest thing that the Island [i]used[/i] to have to a ruler, Thumai, is there to give her guidance.

Merits[edit]

Large[edit]

Cost: 1 Bonus Point. At just under seven feet tall,Splintered Paddle towers over his fellow man. This merit grants +1 to Strength, +1 to Stamina, and an additional -0 Health Level.

Flaws[edit]

Charms[edit]

Strength[edit]

Prey-Hobbling Bite
Inviting the Winter Wolf
Impressions of Strength(Rock-to-Pebbles Attitude, Birth of Flight, Mighty Ram Practice)
Unstoppable Lunar Wound
Shell-Crushing Atemi
Tearing Claw Atemi
Lightning Flash Might Methodology
Impossible Strength Movement

Dexterity[edit]

Stamina[edit]

Fertile Breath Inversion
Moonsilver Stomach Conversion
Ox-Body Technique x 5 (From Stamina)
Might-Bolstering Blow
Relentless Lunar Fury
Durable Battle-Mind
Armor-Forming Technique
Stone Rhino's Skin
Invulnerable Moonsilver Carapace

Charisma[edit]

Manipulation[edit]

Apperance[edit]

New Friend Aroma

Perception[edit]

Eye of the Cat
Devil-Restraining Grip

Intelligence[edit]

Wits[edit]

The Spider's Trap Door
Thieving Magpie Prana
Rats in the Basement Style

Knacks[edit]

Towering Beast Form
Mountainous Spirit Expression
Deadly Beastman Transformation
Devestating Ogre Enhancement
Internal Form Mastery
King of Monsters Expansion
Hybrid Body Rearrangement (Wings, Frog Tongue, Brachiation)
Hearth-and-Flame Shell
Luna's Hidden Face
  • Warform Mutations: Enhanced Sight, Tusks, Shark Sight, Armored Hide

Customs Charms and Knacks[edit]

King of Monsters Expansion[edit]

Prequisites
Essence 5, Stamina 5, Devestating Ogre Enhancement

Lunars with this Knack crush their opposition with the sheer might of their massive Warform. The character spends a point of Willpower when donning her Warform to make it large enough to engage in mass combat as a unit with Magnitude equal to the Lunar's Essence. Represent the Lunar's size outside of mass combat by increasing her Strength and soak by an amount equal to her Essence. Assuming this form takes time. The Speed of the shapeshifting action is measured in long ticks, and even a Lunar using Lightning-Change Style requires one long tick to activate King of Monsters Expansion.

Essence[edit]

  • Essence: 5
  • Personal: 21/21
  • Peripheral: 40/56
  • Committed to Charms: 3 (Moonsilver Stomach Conversion)
  • Committed to artifacts: 13
  • Willpower: 8

Virtues[edit]

  • Compassion: 3
  • Conviction: 3
  • Temperance: 2
  • Valor: 5
  • (Virtue channels used: None)

Limit Break: Curse of the Mother Hen[edit]

The character is overcome with the desire to take care of those around her as though they were helpless baby birds. She hovers around them and eagerly tries to feed, clothe and bathe them, or insist that they rest quietly, regardless of cost to herself. The Mother Hen will not listen to refusals of her aid; she treats such attempts as though they were the confused cries of a child in need. If anyone tries to harm another person within her presence, she fi rst scolds everyone involved, but she will engage in non-lethal suppressive violence if necessary. Partial Control: The character may restrict her instinctual mothering to people she knows personally. If no one she knows is present, then she must choose at least one individual per point of Compassion as her foster children (assuming sufficient targets exist) and protect them as above.

Conflict[edit]

Physical[edit]

  • Join Battle: 4
  • Dodge DV: 6
  • Parry DV: 5
  • Natural Soak: 5L/5B/0A
  • Soak Including Armor: 11L/9B/6A

Movement[edit]

  • Move: 3
  • Dash: 9

Social[edit]

  • Join Debate: 4
  • Dodge MDV: 9
  • Parry MDV: 5/4 (Presence/Socialize)

Health Levels[edit]

  • -0 x2, -1 x6, -2 x14, -4 x1, Incapacitated, Dying x15

Equipment[edit]

Fine surfboard: +1 to Athletics rolls within the Surfing specialty.

History[edit]

Mak'tau, the man who would come to be known as Splintered Paddle was born on a large Island that was constantly at war with itself. His tribe gave praise and worship to a bloodthirsty God, and was always fighting with half a dozen or more other tribes for some patch of jungle or stretch of shore. He had a peaceful heart, and never liked the fighting, but had the misfortune of being born large and strong. He was cast into a warrior's role, and sent into battle with the others.

His life changed forever during one such battle. During a guerilla raid, his band made their way to one of an enemy tribe's huts. The band's leader had them take whatever food, clothes and other supplies they could get their hands on. When the family that lived in the hut--a young couple with two small children--awoke, he ordered that they be killed before they could alert anyone to their presence. Mak'tau placed himself between the family and his fellows without hesitating, and refused to move when ordered. The band leader finally took his club and beat him with it, blow after blow raining down on his shoulders. He felt his collar bone crack, and collapsed to one knee, but he neither raised a hand against his attacker nor moved out of the way.

Luna must have approved of his fortitude, for it was then that he took his Second Breath. His hide toughened, and on the next blow the club shattered. His form shimmered like silver, and he stood back to his feet as he grew even larger, taking on the form of a half-man, half-beast. He roared, and the raiders fled--as did the family he was defending.

Luna had given her first lesson--fear was not the way to peace. He needed to leave the Island until he could find a new way of ending the fighting. His travels eventually brought him to the Wyld, and the Silver Pact--he received his tattoos from a very old, very wise, very tough Lunar with the shape of a badger. He stayed with him (or her. His mentor was a Twin-Faced Hero, and he never did ask which face was the true one) for nearly a year, learning the ways of Luna, but eventually he felt he had to leave. The Wyld needed to be fought back, but the people of Creation needed help of a different kind.

He eventually made his way back to the Island. His first act was challenging Thumai, his tribe's--as he would eventually learn, the Island's--God. He bested Thumai in single combat, and took control of the Bending Palace, his temple. In view of his prowess, the tribe bent to his rule, expecting him to lead them in a campaign that would wipe out the rest of the tribes on the Island. Splintered Paddle had other plans--he took only those who were willing to talk before fighting, and subdue before killing, and started a campaign of unification. Most of the tribes had to be fought. Some had to be bribed. A very few came willingly. In the end, reluctantly or not, they all came under the rule of the new Island Kingdom, and all who opposed the regime were given the option of leaving. He has ruled the Island ever since, and it has known peace and prosperity under his reign.

Personality[edit]

Splintered Paddle is a Big Guy, with all the power and fury of a river dragon, and that makes him all the more aware of how easy it is for people to get hurt. He's always been a pretty gentle guy at heart, but with the strength of Luna flowing through him he has to try twice as hard not to break things that shouldn't be broken. Of course, people are often misguided, and sometimes, whether he likes it or not, they need to be broken. Splintered Paddle does what he can to keep the peace, to control the violence, but sometimes that just can't be done. When that's the case, he's willing to do what's necessary--but he makes damn sure that it's necessary, first.

Goals[edit]

Family[edit]

Tenapha[edit]

His daughter, a recently-exalted Wood Caste.

XP[edit]

  • Earned: 112
  • Spent: 111
    • 2 Edges for Impressions of Strength: 4
    • 3 Knacks: 24
    • 10 Caste/Favored Charms: 80
    • Athletics Specialty (Surfing 1): 3
  • Unspent: 1