Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Ratings
Enlightened Naval Rating
Back to: Navy Page
Motivation[edit]
- To defend their new home in Denandsor.
Intimacies[edit]
- De’aneir’a Sera Vestra (Loyalty)
- Anshu (Loyalty) (+)
- Ziyad (Loyalty) (+)
- Shipmates (Loyalty) (+)
- Denandsor Council Navy (Loyalty) (+)
Attributes[edit]
Physical[edit]
- Strength 4
- Dexterity 4
- Stamina 4
Social[edit]
- Charisma 3
- Manipulation 3
- Appearance 3
Mental[edit]
- Perception 4
- Intelligence 2
- Wits 4
Abilities[edit]
- Archery 4
- Athletics 2
- Awareness 2
- Integrity 3
- Lore 4
- Martial Arts 2
- Melee 1
- Resistance 2
- Sail 4 (Favored)
Backgrounds[edit]
Artifact 3 (Essence Capacitor)[edit]
DotFA Lords, p. 90
[edit]
Resources 1[edit]
Essence[edit]
Essence: 3
Personal: (10) 30/30
Willpower[edit]
6/6
Virtues[edit]
Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3
Combat Values[edit]
- Parry DV: 4 (unarmed), 3 (knife)
- Dodge DV: 4
- Parry MDV: 1
- Dodge MDV: 6
- Soak, Natural: 2B/0L
Health Levels[edit]
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons[edit]
Knife
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3
Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
Merits & Flaws[edit]
Awakened Essence (4pts)[edit]
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Code of Honor (-1pt)[edit]
This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any way unless hir player first fails a Conviction roll.
Vice (-2pts)[edit]
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.