Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Ratings

From RPGnet
Jump to: navigation, search

Enlightened Naval Rating
Back to: Navy Page

Male dress uniform
Female dress uniform
Male working uniform
Female working uniform

Motivation[edit]

  • To defend their new home in Denandsor.

Intimacies[edit]

Attributes[edit]

Physical[edit]

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social[edit]

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

  • Archery 4
  • Athletics 2
  • Awareness 2
  • Integrity 3
  • Lore 4
  • Martial Arts 2
  • Melee 1
  • Resistance 2
  • Sail 4 (Favored)

Backgrounds[edit]

Artifact 3 (Essence Capacitor)[edit]

DotFA Lords, p. 90

Backing 1 (Denandsor Council Navy)[edit]

Resources 1[edit]

Essence[edit]

Essence: 3
Personal: (10) 30/30

Willpower[edit]

6/6

Virtues[edit]

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3

Combat Values[edit]

  • Parry DV: 4 (unarmed), 3 (knife)
  • Dodge DV: 4
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak, Natural: 2B/0L

Health Levels[edit]

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons[edit]

Knife
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3
Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws[edit]

Awakened Essence (4pts)[edit]

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Code of Honor (-1pt)[edit]

This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any way unless hir player first fails a Conviction roll.

Vice (-2pts)[edit]

This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.