Character:Tarafa Antarah

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Game: Once More, With Feeling!.

Tarafa
Tarafa with Cane

Tarafa Antarah
Water Aspect, Dragonblooded
Concept: Wandering Trader, Gambler and Bureaucrat

Concept:[edit]

Wandering Trader, Gambler and Bureaucrat

Aspect:[edit]

Water Aspect

Motivation:[edit]

Redeem himself in the eyes of his clan by hitching himself to Ziyad's success.

Anima:[edit]

Water starts streaming off him. First resembling perspiration until it hits the later stages where the entire area resembles a tropical storm.

Intimacies:[edit]

Natural Intimacies:[edit]

Positive:[edit]

  • Ziyad, his cousin (Respect)

Negative:[edit]

  • Rathess (Terror)

Supernatural Intimacies:[edit]

Positive:[edit]

  • Antarah Sept (Oath of Ten-Thousand Dragons)

Negative:[edit]

Attributes:[edit]

Strength 3, Dexterity 5, Stamina 2.

Charisma 4, Manipulation 5, Appearance 4.

Perception 5, Intelligence 3, Wits 3.

Abilities:[edit]

Aspect:[edit]

  • Bureaucracy 5 (Running Government Departments +3)
  • Investigation 3 (Corruption +1)
  • Larceny 4 (Gambling +1)
  • Martial Arts 4 (Thrown Weapons +3)
  • Sail 5 (Skyships +1)

Favoured:[edit]

  • Dodge 5
  • Linguistics 5
  • Performance 3 (Speeches +1)
  • Socialize 2
  • War 2

Non-Favoured:[edit]

  • Archery 3
  • Awareness 2
  • Lore 2
  • Integrity 4

Virtues:[edit]

  • Compassion 3
  • Conviction 3
  • Temperance 4
  • Valour 2

Willpower:[edit]

OOOOO OO

Essence:[edit]

Permenant: 3
Personal: 11
Peripheral: 28

Charms:[edit]

Bureaucracy[edit]

  • Benevolent Master's Blessing
  • Confluence of Savant Thought
  • Geese-Flying-South Administration
  • Bestow the Saffron Mantle
  • Finding the Waters Depth

Larceny[edit]

  • Waters of Honesty Method
  • Perdect Gambling Prana

Martial Arts[edit]

White Veil Style[edit]

  • Bird Song Over Blades

Sail[edit]

Lingustics[edit]

  • Wind Carried Words
  • Voices on the Wind

Dodge[edit]

  • Threshold Warding Stance
  • Hopping Firecracker Defence

Integrity[edit]

  • Oath of Ten-Thousand Dragons (Antarah Sept)

Combos:[edit]

Backgrounds:[edit]

Allies[edit]

Ally 4: Ziyad Antarah[edit]

  • Ziyad is his cousin and fellow exile.

Artefacts[edit]

Artefact 3: Jade Swagger Cane[edit]

  • Cane (Melee): Speed 4, Acc +2, Dmg +3B, Def +1, Rate 3
  • Cane (Ranged): Speed 4, Acc +2, Dmg 10B, Range 50, Rate 1

Backing[edit]

Backing: Denandsor 4[edit]

  • He is a major functionary in the Denandsor Bureaucracy.

Breeding 1[edit]

  • His mother was an aunt of Ziyads who had a dalliance with one of the officers of the Legion without the Septs knowledge. She became outcaste when it became apparent she was with child and eventualy left Chiaroscuro attempting to follow the Legionnaire she loved. Many years later Tarafa and his mother returned to Chiaroscuro where upon Ziyad met his younger cousin. When Ziyad two became outcaste the two shared some short adventures in the south, some of which both Ziyad and Tarafa are still wanted for.

Contacts[edit]

Contacts 1: Chiaroscuro[edit]

  • Antarah Sept

Contacts 2: Kirighast[edit]

  • Criminals
  • Government Ministries

The Eagle[edit]

The Eagle 1[edit]

  • You are in line for the eagle but it is a long long way off. Many of your fellow water aspect are in line for it before you.

Followers[edit]

Followers 4: His staff[edit]

Manses and Demenses[edit]

Manse 3: Fountains of Coin[edit]

A gambling house situated in Kirighast.
Hearthstone: The Gamblers Stone (Lucky Merit x3)
Features:

  • Magical Conviniences(1pt)
    • Self-Running and Watching Games
    • An Automated Cashier System
    • Dramatic Lighting
  • Guardian (3pts)
    • This Large Air Elemental acts as bouncer.
  • The Eyeless Sight of Daana'd (3pts, Water Favoured)
  • Well-Favoured Aspect (1pt)

Resources[edit]

Resources: Creation 3[edit]

Sifu[edit]

Sifu 1: Unknown[edit]

  • Another dragonblooded within the city who is secretly a member of the White Veil Society.

Merits And Flaws:[edit]

Merits:[edit]

Flaws:[edit]

  • Wanted: Paragon (Crimes against the Government) - 2pts
  • Enemy: Perfect of Paragon - 2pts
  • Nightmares: Memories of being hunted through the Jungle near Rathess and of those that didn't make it out. - 3pts

Equipment[edit]

Combat Values[edit]

Social Combat[edit]

Physical Combat[edit]