Charming Sartoris

From RPGnet
Jump to: navigation, search

A character for ACKS_Versus_Caverns_of_Thracia

Charming Sartoris, Archivist

  • Bard 3
  • 3,049 XP / 5,600 needed to level

XP reserve: 3,000

Attributes[edit]

  • STR 12
  • INT 11
  • WIS 14
  • DEX 15
  • CON 11
  • CHA 18


Combat[edit]

  • HP: 11 /11
  • AC: 3
  • Initiative: +1
  • Movement:
    • Base: 120'
    • Combat: 40'
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 16
    • Staffs & Wands 14
    • Spells 15
  • Weapons & Attacks [THACO 10+]
    • Longsword +1, 1d8
    • Shortsword +0, 1d6
    • Crossbow +1, 1d6
    • Dagger +0, 1d4; Thrown +1, 1d4 10/20/40

Skills[edit]

  • Languages: Common
  • Proficiencies:
    • Magical Music : The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell). The character must succeed on an appropriate Performance proficiency throw to use Magical Music. If successful, the charm or sleep effect begins immediately and lasts until the character stops performing. If the character performs for a full turn (10 minutes), the effect has the duration of the spell. Magical music has no effect if used against creatures that are already in combat.
    • Diplomacy: The character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley.
  • Class Abilities
    • Performance (Singing)
    • Inspire Courage: Inspiring courage requires a few moments of oration before a battle (one round), and grants the bard’s allies within a 50' radius a +1 bonus to attack throws, damage rolls, morale rolls (for monsters or NPCs allied with the bard), and saving throws against magical fear. The bonus lasts for 10 minutes (1 turn). A bard can inspire courage in any given character once per day per class level.
    • Loremastery: This knowledge allows them to decipher occult runes, remember ancient history, identify historic artifacts, and similar tasks. At 1st level, a bard must make a proficiency throw of 18+ on 1d20 to succeed in these tasks.
    • Arcane Dabbler: They may attempt to use wands, staffs, and other magic items only useable by mages. At 1st level, the character must make a proficiency throw of 18+ on 1d20 or the attempt backfires in some desultory way (Judge’s discretion).


Equipment[edit]

  • Weapons
    • Crossbow, quiver with 20 bolts,
    • Shortsword
    • Dagger
  • Armor
    • Well-maintained leather armor
  • Gear
    • Traveler’s tunic and sturdy boots
    • Backpack
      • Musical instrument
      • 8 days iron rations
  • Coinage
    • CP
    • SP
    • EP
    • GP 50
    • PP
  • Treasure
    • Gems:
    • Jewelry
    • On Account in Redhandle: 551
  • Magic Items
  • Total Stones of Encumbrance: 4