D&D 5E: Mark of the Wild Hunt - Wildling PC

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Wildling[edit]

Wildlings are ghostly pale and small and incredibly lithe and limber, running and climbing and leaping with equal facility upright or down on all fours. Curious to the point of fearlessness, wildlings are constantly getting into scrapes that more cautious races would avoid.

Wildling005.jpg

Wildlings live in loose tribes throughout the Feywild and often choose a nomadic existence, never staying in one place long. Most travel with their tribes, with the more restless among them acting as scouts for those tribes, ranging ahead and abroad while they travel. But a few depart for a time to explore the Feywild on their own. Such Wildlings particularly enjoy attaching themselves to the company of a wandering Firbolg if they can find one.

Ability Score Increase: As a racial trend, Wildlings are primarily known for their dexterity, but player characters may prove exceptions to the rule. Increase any one ability score of your choice by two points and another by one point. Alternatively, increase three ability scores by one point each.

Size: Wildlings stand between three and four feet tall and weigh 40 to 80 lbs. Your size is small.

Speed: Your base walking and climbing speed is 25 feet, and you have advantage on all Athletics or Acrobatics checks to move or jump.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Brave: You have advantage on saving throws against being frightened.

Nimble: You can move through the space of any creature that is of a size larger than yours. You can also take the Disengage or Hide action as a bonus action on each of your turns.

Wildling Weapon Training: You are proficient with the short sword, short bow and net.

Wild Sting: As a reaction when you take damage you can cast Magic Missile as a first level spell. You cannot use this feature again until you have finished a long or short rest.

Wildling Magic: You know the Dancing Lights and Minor Illusion cantrips. At 3rd level you can cast Faerie Fire once per day. Choose Intelligence, Wisdom, or Charisma as your spellcasting ability for this feature. This choice cannot be changed.

Languages: Common and Sylvan