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COMBAT TABLES[edit]
CHARACTER ATTACKS Attacker's Level Armor Class of Foe Fighters Clerics Magic Users 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 1-3 1-4 1-5 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 20 4-6 5-8 6-10 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 7-9 9-12 11-15 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 10-12 13-16 16-20 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 13-15 17-20 21-15 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
MONSTER ATTACKS Monster's HD Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 up to 1 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 20 1+ to 2 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 2+ to 3 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 3+ to 4 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 4+ to 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 5+ to 6 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 6+ to 7 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 7+ to 9 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 9+ to 11 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 11+ to 13 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 13+ to 15 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 15+ to 17 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 17+ to 19 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 19+ to 21 2 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 21+ or more 2 2 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12
SAVING THROWS[edit]
Cleric Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-4 11 12 14 16 15 5-8 9 10 12 14 12 9-12 6 7 9 11 9 13-16 3 5 7 8 7
Dwarf/Halfling Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-3 8 9 10 13 12 4-6 6 7 8 10 10 7-9 4 5 6 7 8 10-12 2 3 4 4 6
Elf Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-3 12 13 13 15 15 4-6 10 11 11 13 12 7-9 8 9 9 10 10 10 6 7 8 8 8
Fighter Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-3 12 13 14 15 16 4-6 10 11 12 13 14 7-9 8 9 10 10 12 10-12 6 7 8 8 10 13-15 4 5 6 5 8
Magic User Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-5 13 14 13 16 15 6-10 11 12 11 14 12 11-15 8 9 8 11 8
Thief Saving Throws Death Ray Magic Paralysis or Dragon Rods, Staves, Level or Poison Wands Turn to Stone Breath or Spells 1-4 13 14 13 16 15 5-8 12 13 11 14 13 9-12 10 11 9 12 10 13-16 8 9 7 10 8
CLASS ABILITIES[edit]
Cleric vs. Undead: Level Skeleton Zombie Ghoul Wight Wraith Mummy Spectre Vampire 1 7 9 11 - - - - - 2 T 7 9 11 - - - - 3 T T 7 9 11 - - - 4 D T T 7 9 11 - - 5 D D T T 7 9 11 - 6 D D D T T 7 9 11 7 D D D D T T 7 9 8 D D D D D T T 7 9 D D D D D D T T 10 D D D D D D D T 11+ D D D D D D D D
Thieves' Abilities: Open Remove Pick Move Climb Sheer Hide in Hear Level Locks Traps Pockets Silently Surfaces Shadows Noises 1 15% 10% 20% 20% 87% 10% 1-2 2 20% 15% 25% 25% 88% 15% 1-2 3 25% 20% 30% 30% 89% 20% 1-3 4 30% 25% 35% 35% 90% 25% 1-3 5 35% 30% 40% 40% 91% 30% 1-3 6 40% 35% 45% 45% 92% 35% 1-3
OTHER[edit]
Reaction Check Dice Roll Reaction 2 Immediate Attack 3-5 Hostile 6-8 Neutral 9-11 Friendly 12 Enthusiastic
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