Ezekiel Madsen

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Redemption at Dusty Peak

Name: Ezekiel Madsen

Breed: Homid
Auspice: Theurge
Tribe: Shadow Lords
Totem: Buffalo
Concept: Spirit-Talking Bounty Hunter
Nature/Demeanor: Explorer / Curmudgeon

Attributes[edit]

Physical[edit]

  • Strength: 2 (/4/6/5/3)
  • Dexterity: 2 (/2/3/4/4)
  • Stamina: 2 (/4/5/5/4)

Social[edit]

  • Charisma: 3
  • Manipulation: 3 (/2/0/0/0)
  • Appearance: 2 (/2/0/2/2)

Mental[edit]

  • Perception 4 (Specialty: Vigilant)
  • Intelligence 3
  • Wits 3

Abilities[edit]

Talents[edit]

Alertness 2; Athletics 1; Brawl 2; Dodge 1; Intimidation 1; Primal Urge 1; Subterfuge 1

Skills[edit]

Etiquette 1; Firearms 4 (Specialty: Six-Shooters); Leadership 1; Ride 1; Stealth 1; Survival 1

Knowledges[edit]

Culture 1; Enigmas 4 (Specialty: Riddles); Investigation 2; Law 1; Occult 3; Rituals 3

Backgrounds[edit]

  • Pure Breed 2
  • Totem 1
  • Resources 1
  • Rites 3
  • Fetish 2
    • A Remington single-action pistol, imbued with a Stormcrow spirit. The wielder may use the level 2 Shadow Lord gift "Clap of Thunder".

Rage/Gnosis/Willpower/Renown[edit]

  • Rage: 2
  • Gnosis: 3
  • Willpower: 5
  • Rank: 1 (Cliath)

Renown[edit]

  • Glory 0 (0/10)
  • Honor 0 (0/10)
  • Wisdom 3 (0/10)

Gifts/Rituals[edit]

Gifts[edit]

  • Persuasion (Level 1 Homid) - Ezekiel rolls Charisma + Subterfuge (dice pool 4), difficulty 6. If successful, all Social roll difficulties are lowered by 1 for the rest of the scene.
  • Spirit Speech (Level 1 Theurge) - Ezekiel may speak to and understand spirits.
  • Aura of Confidence (Level 1 Shadow Lord) - Ezekiel rolls Charisma + Subterfuge (dice pool 4), difficulty 7; success means that it becomes impossible to read his aura or detect any weaknesses.

Rituals[edit]

  • Rite of Talisman Dedication (Level 1 Mystic) - RITE OF PANTS!
  • Rite of Summoning (Level 2 Mystic) - Wits + Rituals (dice pool 6), difficulty 7.

Equipment[edit]

Cheap but well-cut black suit, duster, hat, Army revolver, Bowie knife, flask, horse (a black gelding, better at the long haul rather than quick sprints).

History[edit]

Ezekiel isn't the type to talk much about himself. All that he's let slip so far is that he's originally from Chicago, and doesn't seem to have parted on the best of terms with his tribemates. Anything else has yet to be revealed.

Personality[edit]

Like many Shadow Lords, Ezekiel is stubborn willful, and forceful in most things. Unlike most Shadow Lords, though, he seems reluctant to seize control, and appears willing to fairly negotiate & listen to others.

Merits/Flaws[edit]

  • Concentration (1-point Mental Merit)
    • Any negative modifier to a Dice Pool or any difficulty arising from distraction or other inauspicious circumstances is limited to a maximum of 2.
  • Slip Sideways (1-point Supernatural Flaw)
    • If Ezekiel should confront a highly reflective surface while in a stressful situation, he must roll Wits+Occult (dice pool 6), difficulty 7, to avoid reflexively shifting across the Gauntlet.

Experience[edit]

  • XP: 0/0
    • Spent On:
  • BP Spent: 20/20 (12 on Abilities, 4 on Backgrounds, 4 on Gnosis (1->3), 2 on Willpower (3->5))

Changing/Combat Statistics[edit]

  • Current Form:   Homid / Glabro / Crinos / Hispo / Lupus
  • Health Levels (Unharmed, Bashing, Lethal, Aggravated
    • Bruised, Hurt (-1), Injured (-1), Wounded (-2), Mauled (-2), Crippled (-5), Incapacitated
  • Initiative: 5
  • Rage: 0/2
  • Gnosis: 3/3
  • Willpower: 4/5

Combat[edit]

Homid/Glabro[edit]

  • Punch: Dice Pool 4, Difficulty 6, Damage 2B/4B
  • Kick: Dice Pool 4, Difficulty 7, Damage 3B/5B
  • Pistol: Dice Pool 7, Difficulty 7, Damage 5L

Crinos[edit]

  • Claw: Dice Pool 5, Difficulty 6, Damage 8A
  • Bite: Dice Pool 5, Difficulty 5, Damage 7A

Hispo/Lupus[edit]

  • Claw: Dice Pool 6, Difficulty 6, Damage 8A/5L
  • Bite: Dice Pool 6, Difficulty 5, Damage 6A/4A