Firefly: Reavers of the Rim - Mike

From RPGnet
Jump to: navigation, search

< < < Return to Main Page

Mike Constatine :: Pilot[edit]


  • Pysical [d8]
  • Mental [d8]
  • Social [d8]

Trained Skills[edit]

  • FLY [d12] | Evasive Manuevers [d6]
  • Fight [d8] | Knife Fighting [d6]
  • Focus [d8] |
  • Know [d8] | Navigation [d6]
  • Drive [d6] |
  • Move [d6] |
  • Notice [d8] |
  • Operate [d6] |
  • Throw [d6] | Throwing Knives
  • Fix [d6] |

Untrained Skills [d4][edit]


Bolded Triggers are active.

Ship's Pilot [d8] - The list of folk wanting to hire you is longer than your arm. You’re just that good

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Born Behind the Wheel - Spend 1 PP to step up or double your ship’s Engines Attribute for your next roll.
  • I’ve Never Tried That Before - If you replace your Fly or Operate Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.

Guild Trader [d8] - Your business is in moving goods and services from one place to another under Guild contract. It’s not as free as you’d like, but there’s security.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Get Out of Jail Free - Spend 1 PP when you’re imprisoned, locked up, seized, or held. The Trade Guild springs you, but they’ll ask you to do something for them later.
  • Shadow of the Guild - Gain 1 PP when your decision to go against the Trade Guild’s policies, practices, or orders puts you in danger or hot water.

Knife Fighter [d8] - Hold a knife one way, cuts through an onion for dinner. Hold it another way, cuts someone’s throat for upsetting you.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Deep Cut - Spend 1 PP to step up a Complication you inflicted with your blade.
  • This Is a Knife - When you create a bladed Asset such as a knife or a spear, step it up to a d8.

Signature Assets[edit]

  • real intimidatin' knife [d6] A big scary looking long knife that Mike always keeps nearby
  • brace of throwing knives [d6] Mike always carries a few (at least 2 but up to 8 for really dangerous situations) throwing knives


You can't pick your family...

Mike is the son of the owners "Constantine Trans-shipping" a moderately sized transport company among the Core (he was born on Londinium but moved around alot for business)that was just expanding out into the Rim whan the Unification War began. Mike, having Independant Sympathies, it was no major surprise when Mike, and his last shipment, ended up in Browncoat hands and serving the Independent's with some distinction. While this is no major secret (Mike always told his superiors and friends) Mike rarely talks, in detail, about his family nor life before the war. This was on advise from his first CO (too many common soldiers would assume he was a spy) and, eventually, became habit though he still will occasionally mention his sisters (2 both younger), parents, aunts(4), uncles (5) and cousins (many). Of course not all of what he says is true... Generally Mike had a happy life before the war, he just disagreed with his parents about the Independents Vs The Alliance and chose to do something about it. It does bother him sometimes not knowing what his family currently thinks about him but just can't bring himself to contact them beyond mailing the odd birthday or Christmas card, when he can.

Too Gorram many things don't react well to bullets in the cockpit. My own self Included.

Mike learned his knife skills from his uncle, a former soldier, that worked for the company, as a means to defend himself as he does not like guns nor trust them on the bridge of a ship having seen the damage done when, at 15, he helped his father tow in a derelict transport after an idiot accidentally shot out the controls, and exposing the bridge to space, while attempting to hijack the transport.

Bein' on the losin' side don't mean you was on the wrong side.

Mike truly regrets not being able to get his long coat during the evacuation and would like, at some point, to replace it.