Firefly Prime: Advancement

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This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive 2 xp for each job they complete (successfully or otherwise).

Experience can be spent to advance characters as follows:

Tier 0[edit]

Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.

  • Change how an Attribute couplet is defined: 0 Experience during or immediately following character's first episode Starting Maximums must be observed.
  • Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
  • Change a Knack: 0 Experience during or immediately following character's first episode.
  • Change a Signature Asset: 0 Experience during or immediately following character's first episode.
  • Swap out one Relationship rating for another. 0 Experience during or immediately following character's first episode
Special: When a character leaves the game, remaining players may reassign that character's die to another character: 0 Experience
Likewise, when a new character joins the game, existing characters start with a new D6a.png Relationship die for that character. 0 Experience
  • Swap out a Distinction: 0 Experience during or immediately following character's first episode. If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.
  • Swap out a Distinction SFX: 0 Experience during or immediately following character's first episode. May not swap out Hinder

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Tier 1[edit]

  • Change a Knack: 1 Experience
  • Change a Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes.
  • Change a Distinction SFX: 1 Experience May not swap out Hinder
  • Swap out one Signature Asset SFX for another: 1 Experience
  • Swap out one Relationship rating for another. 1 Experience
  • Add a new d6 Knack to a d6 or higher Role: 1 Experience
  • Add a new D6a.png Signature Asset: 1 Experience


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Tier 2[edit]

  • Step up a D6a.png Signature Asset to D8a.png 2 Experience
  • Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
  • Step up a Relationship die by one step: 2 Experience Only one (1) Relationship may be ranked at d12 Relationships may not be stepped up beyond D12a.png

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Tier 3[edit]

  • Add a Distinction SFX: 3 Experience Distinctions may have no more than three (3) SFX apiece, including Hinder
  • Add a Signature Asset SFX: 3 Experience D6a.png Signature Assets may have a max of one (1) SFX. D8a.png Signature Assets may have a max of two (2).

Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


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Tier 4[edit]

  • Step up a d6 or higher Role by one die step: 4 Experience No Role may be stepped up beyond d12 and d4 Roles may not be advanced.
  • Move one (1) Attribute couplet one step closer to Balanced or one step closer to Extreme: 4 Experience

Players may also donate earned character experience to buff their ship. See Ship Advancement


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