Forgotten Freedom:Lady

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Lady [female feytouched entomanthrope (wasp/scorpion) half-fiend angel]

Lady is the daughter of Saberiel and Aerith, conceived after "group therapy" for Saberiel to help her get over being evil. Spent the first part of the pregnancy in Aerith, and the second in Saberiel. Age currently unknown, perhaps somewhere around 8. Likes transforming into various vermin forms. Has begun attending school in Lower Deck City.


Lady's form when she came back in time to stop Arijani

[female feytouched entomanthrope (wasp/scorpion) half-fiend angel, 10 vermin HD/monk 5/Master of Funny Hats 10]

In the future, the crew failed its attack on the Lord of Dust, and very few escaped. When Caralot and Saberiel got back, they were immediately killed. Lady (Saberiel and Aerith’s child) was left to die, but was discovered by Mrs. Fuzzy Logic, who raised the super-hybrid in the Way of the Funny Hat. Lady grew up in the shadow of the Demon War, which freed all the fiends from Khyber and enslaved the humanoids and other races, lucky that Mrs. Fuzzy Logic was able to hide them away but still close enough that she saw the horror of being a slave to the demons. Using her hat power, Lady was able to find 13 and Quench and fused them into Thyrs. Now she has come back in time to prevent the future.

Lady’s main power is the funny hat she wears. This is an item that is so intently tied to Narrative Elements that it changes form to suit the situation, and has bonded to Lady in such a way that it is more a part of her body than just a hat and cannot be removed if it doesn’t want to be.

Some of its forms:

Mime hat: face becomes mime-painted. create non-existent actually-working objects and forces.

Clown hair: grow huge shoes. enemies flee in terror. Heck, everyone flees in terror.

Samurai topknot: always has a katana. Gains cool samurai moves.

Nun habit: healing powers.

Pirate hat with huge feather: eye-patch and starts talking like a pirate. Gains cool swashbuckling powers.

Angel Halo: wearer becomes all sweetness-and-light. functions as a constant circle against evil.

Mickey mouse ears: grow white gloves. Ears function as speakers and play sickening Disney songs.

Magician’s top hat: has to be flamboyant. May create really cool and non-magical illusions. Also, 1/day may take a +5 ranged keen vorpal bunny out and throw it at one enemy.

Propeller beanie: can fly and use propellers as blade attack.

Swami turban: talk in a funny Indian accent. Gains cool psionic powers.

Foam cheese wedge: unknown…


Thyrs

[dire-wolf-like progenitor dragon of water (can use any spell or power related to water)]

Lady’s mount and guardian. He has brought Lady back in time to make sure the crew of the FF survives their encounter with the Lords. He gave up becoming an Entity of Non-existence to help. Also, due to his increased power he doesn't have a high enough intelligence to be considered more than barely sentient.

Sacred water: Thyrs got himself blessed by a cleric of the Silver Flame, so that now all water in his body is holy water. His saliva gives him a holy bite. He spurts holy blood (which heals non-evil creatures) on every lethal hit. He can also hallow an area by……… on second thought, you can figure it out. Also any water spell or power he uses is also holy.


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