ForsakenGods:Diana Hunt

From RPGnet
Jump to: navigation, search
Artemis - Goddess of the Hunt

Name: Diana Hunt (Artemis)
Concept: Bounty Hunter

Traits:
Thrill of the Chase 5
Argent Bow 4
Healing Touch 3

Weakness:
Apollo (Her Twin) 1

Belief: 5

Description:
Diana is a tall woman who appears to be in her mid-twenties. Her long dark hair is the color of midnight and her aquiline eyes are a steely blue. She tends to wear tight-fitting clothes provided that they don't impede her freedom of movement, and she stalks the moonlit nights with a feral grace. And whenever she calls upon her deific heritage, her eyes will glow with a subtle opalescent hue.

Motivation:
Artemis, as Diana, has a strong tendency towards her huntress aspect. It influences her life in the mortal world by motivating her to chase down bail bond jumpers for a living. Unfortunately, she's bored with the grind of the job but sticks it out for lack of something better to do. However, lately she's been getting a nagging feeling that something big is stirring just over the horizon. And it has caused her to ponder questing for her fabled silver bow which she lost track of centuries ago, since it may prove necessary in the Times to Come.

Realm:
A silent glade of seemingly infinite proportions (appears to extend from horizon to horizon but in actuality may be quite small and just wraps around) draped in cold moonlight. It is always night there and can only be reached when the moon is shining in whichever realm Diana currently happens to be in. There is also a single creature that roams freely upon that plane whose form is dependent on Diana's state of mind. She hunts it every time she visits yet never catches it. She believes that this is to remind her that it is the act of hunting itself rather than the actual capture of the prey that is important. (Sort of a "it's the journey that matters, not the destination" lesson.)

Myth:
In ages past, on a day long forgotten, when the moon was full and blazed with silver glory, Artemis cried out to it for a female companion, a sister to confide in for her brother lacked the necessary patience and compassion to pay Artemis any heed, and she was so very lonely. The Moon granted her her wish and a crystal drop of purest moonlight fell from the sky to land at Artemis' feet. From it sprang a young girl of sublime innocence whose safety was entrusted to the goddess. And for a time, the two happily spent every waking moment together.

The tragic events of what happend next has been lost to history but what is known is that the moonchild's life came to an untimely end. It is said that only Artemis knows or remembers what really happened to her and that she bears the weight of that guilt with her forever. And for this reason, it is said that any girl born under the full moon who is of virginal blood and virtuous temperament may call upon the goddess for protection and that she must heed it as penance for failing to protect the original moonchild of eons past.

Recuperation:

  • Hunter's Solitude - Diana must stalk and take down an animal using only what she can find in her environment (rocks, sticks, vines, etc.), and must do so alone, and then perform a short ritual at its completion where she marks herself with her prey's blood.
  • Archer's Zen Meditation - With only one quiver's worth of arrows, Diana must select a challenging target and attempt to discover the perfect shot for it before she runs out of arrows.
  • Healer's Grace - Diana must spend at least an hour's worth of time administering to the pains and injuries of either man or beast. But it must be for altruistic reasons without regard for reward or payment.

Back to the Forsaken Gods Main Page