Gerey Cote

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The Wilderlands of Absalom

Rank[edit]

Sub-Boss of the Vaitiolo (Secrecy/Silence), the Shadow Wolves hideout in Hob

Attributes[edit]

  • STR 14 (+1)
  • INT 11
  • WIS 15 (+1)
  • DEX 12
  • CON 15 (+1)
  • CHA 14 (+1)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Disguise The character can make someone look like someone else through make-up and clothing. A successful Disguise requires a proficiency throw of 11+. Someone who is intimately familiar with the subject of the disguise may throw 14+ to see through it, adding their Wisdom modifier to their die roll.
  • Class Proficiencies
    • Bribery II The character is exceptionally skilled at bribing officials with gifts of money or merchandise. Offering a bribe permits an additional reaction roll during encounters, with the throw modified by the size of the bribe. As a general rule, a bribe equal to one day’s pay for the target provides a +1 bonus, a week’s pay provides a +2 bonus, and a month’s pay provides a +3 bonus. Only one bribe can be attempted per target in any given situation.
  • Class Abilities
    • Read Languages including ciphers, treasure maps, and dead languages, but not magical writings with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until she reaches a higher level of experience.
    • Thief skills (includes proficiency bonuses)
      • Open Locks 15+
      • Find and Remove Traps 15+
      • Pick Pockets 14+
      • Move Silently 14+
      • Climb Walls 4+
      • Hide in Shadows 16+
      • Hear Noise 11+
    • Backstab x2

Combat[edit]

  • AC 2 (leather)
  • HP 16
  • Movement Rate 120/40/120
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: +1 sword 7+, 1d6+2
    • Primary Ranged Attack: crossbow 9+, 1d6
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 12+
    • Blast & Breath 15+
    • Staves & Wands 13+
    • Spells 14+

Equipment[edit]

  • Gear, Armor, Weapons:
    • leather armor
    • Sword +1
    • crossbow and 20 bolts
    • 537.82 gp kept with Mr. Hand, 60.86 gp kept on person

Notes[edit]