Into the Wild Woods:Orcanu

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Into the Wild Woods

Rank[edit]

  • Human Warlock 6
  • XP: 60,000/80,000
  • Alignment (Neutral)
  • PC
  • List any titles or holdings

Attributes[edit]

  • STR 7 (-1)
  • INT 11 (0)
  • WIS 10 (0)
  • DEX 18 (+3)
  • CON 13 (+1)
  • CHA 14 (+1)

Skills[edit]

  • Languages
  • General Skills
    • Athletics (B)
      • Acrobatics (S)
      • Endurance (P)
      • Running (P)
    • Bargain (P)
    • Deception (B)
      • Disguise (S)
      • Escape Artist (P)
      • Sense Motive (P)
    • Knowledge (B)
      • Architecture (P)
      • History (S)
      • Religion (P)
  • Class Abilities
    • Eldritch Blast 1d8 1-3
    • Arcane Spellcasting
    • Invocations
      • Beguile
        • The warlock casts charm person, as per the spell. If the warlock spends 1d4 hp the target suffers a –2 penalty to the roll.
      • Dark One's Favor
        • The warlock can reroll a single attack roll or saving throw, taking the better of the two results. This invocation can only be used once per round, but it can be used in conjunction with another invocation.
      • Paralyzing Blast
        • The target of the warlock’s eldritch blast must make a Save v. Paralysis or be held, as for one round in addition to any damage they take.
      • Wings
        • The warlock sprouts wings from their shoulders, granting them a fly speed of 180’ (60’). The wings remain for a number of turns equal to their level. While flying the warlock can carry up to one hundred pounds at this rate, or two hundred pounds at 90’ (30’). This invocation can only be gained at 5th level or higher.
  • Knacks
    • Added Invocation
      • Added Invocation. The warlock knows an additional invocation. This Knack can be selected multiple times, and each selection grants an additional invocation.
    • Extra Spell
      • The warlock can cast one additional 1st-level spell per day. Upon reaching 6th level they may cast either an additional 1st- or an additional 2nd-level spell per day. The spell is chosen at time of casting. This Knack can only be selected once. At 12th level they can cast an additional 1st-, 2nd-, or 3rd-level spell.


Combat[edit]

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells[edit]

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually