Kcracky the Hooded One

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Return To Castle GreyHawk PBP by Xaos

Kcracky the Hooded One[edit]

Born of a small family, Kracky was the only son of the priestess Vweleola, a retired Wizard. He and his six sisters grew up in their mothers tower, attached to a baronial holding in Greyhawk. Kracky grew up in the bustling city, learning its ways slowly.

Never a strong child, Kracky developed a bookish personality around his massive, boisterous family, but could easily be drawn out by a question or a mystery.

He began attending a wizards college at an early age, but despite some promising results, never really developed a mastery of the Arcane. He was far more interested in the metaphysical questions that spellcasting raised and drove his tutors to distraction with insightful and impractical ponderings.

He suffered a minor crisis of faith, and took up the mantle of Boccob to seek answers.In the order, he found that arcane lore interested him more than the arcane itself and is quite happily one of the few priests of Boccob not to indulge in a little wizardry on the side.

Kcracky is smart and insightful, which is rounded out with a curiosity about how things fit together. While he’s not a particularly practical person, he’s well versed in the big picture and a convincing debater. Inclined to be a little irascible around ‘the intellectually short sighted’, he likes to play devils advocate - which has got him into trouble more than once.

Being from a big, loud family, Kcracky is used to using his voice to be heard, a habit that is oddly at contrast with his normal, quiet demeanour. He is thoroughly urban in upbringing, and still regards the wilds with mild horror. His enquiring mind and need to know forces him into all sorts of odd places, however, and he has worked hard to make himself a useful member of his party (in a practical sense). His conversational arts are more the result of a keen mind and a study of human nature than natural talent, but he embraces the sly nature of his god in his dealings with others, loving a good bamboozle over a physical confrontation.

With his family’s approval, he set off to find himself, ran into the rest of the party and began adventuring.

Kcracky is an unassuming looking fellow, 5'11" 165lbs, with dark red hair and beard, pale skin and green eyes. He dresses in the manner of a skirmisher or crossbowman, and is habitually hooded. His nickname derives more from his sharp tongue and ironic delivery, however.

Statistics[edit]

5th level Cloistered Cleric of Boccob/3rd Human paragon.

Al: Neutral (Good tendencies)

  • Str 8
  • Dex 14
  • Con 12
  • Int 18 (SRD compliant)
  • Wis 20 (levels)
  • Cha 12 (Paragon)

Combat[edit]

  • HD: 3D8+5D6+8
  • HP: 62
  • BAB+4


  • Fort: 5(6)
  • Ref: 2(4)
  • Will: 7(12)


Skills:[edit]

  • Languages: Common,Infernal,Celestial,Draconic,Elven.
  • !Bluff[Cha+1] 11/12
  • !Concentration [Con+1] 11/12
  • Craft (Alchemy)[Int+4] 1/5
  • !Decipher Script[Int+4] 10/14
  • !Diplomacy[Cha+1] 11/18
  • !Hide[Dex+2] 11/13
  • !Knowledge(Arcana)[Int+4] 11/15
  • Knowledge(Dungeoneering)[Int+4] 1/5
  • Knowledge(Geography)[Int+4] 1/5
  • Knowledge(History)[Int+4] 1/5
  • Knowledge(Local)[Int+4] 1/5
  • Knowledge(Nature )[Int+4] 1/5
  • Knowledge(Nobility and royalty)[Int+4] 1/5
  • !Knowledge(Religion)[Int+4] 11/15
  • !Knowledge(The Planes)[Int+4] 11/15
  • !Spellcraft [Int+4] 11/17
  • ^!Spot[Wis+5] 10/15

!Paragon Skill ^Adaptive Learning skill

Feats[edit]

  • Craft wondrous item
  • Craft Wand
  • Empower Spell
  • Spell focus (conjuration)
  • Augmented Summoning
  • Bonus feat:

Fiendsign - Type: General - Source: Dragon #315

Your body bears a readily identifiable birthmark, such as a third nipple or sore, that serves as a symbol of your trafficking with fiends. Your bond to the denizens of the Lower Planes grants you some measure of control over your fiendish associates. Region: Greyhawk, Iuz, North Kingdom, Perrenland, Solnor Compact, Sterich, Ull. Benefit: Outsiders with the evil subtype take a -2 penalty to their saves against all your spells. In addition, you gain a +2 bonus to your caster level check to overcome the spell resistance of an outsider with the evil subtype

Cloistered Cleric Abilities[edit]

  • Turn Undead: 4 times/day; +2 Checks
  • Bardic Knowledge 11
  • Spellcaster DC 16+SL. +1 conjuration.

Domains

  • Knowledge: Add all Knowledge skills to your list of cleric class skills.

You cast divination spells at +1 caster level.

  • Magic: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
  • Trickery: Add Bluff, Disguise, and Hide to your list of cleric class skills.


Magic and Equipment

  • Ring of sustenance. Price 2,500 gp.
  • +1 Mithril chain shirt 2,200gp
  • Wands

- Cure LW 750 - Magic missile (3rd) 2250 -Webs 2250 -Charm Person 750

  • Efficient quiver 1800

Made Items

  • Gauntlets of Ogre Power 4 Days
  • Periapt of wisdom (+2) 4 Days

Potions & Scrolls[edit]

  • Potion CSW 750 fly 750 Remove Par [used]300 Invis 300 Bulls str x2 600
  • Scroll dispel magic x2 7th caster 525gp

Equipment[edit]

  • Ironwood staff
  • Light crossbow
  • 10 Cold iron bolts
  • 4 Alchemical silver bolts
  • 6 Adamant bolts
  • 20 Standard bolts
  • Shortsword(Silvered).
  • Backpack
  • Bedroll
  • Blanket, winter
  • Book, journal (x2)
  • Book, maps
  • Flint and Steel
  • Hammer
  • Holy Symbol, Silver.
  • Ink (2) &Quills in Scribes case.
  • Lantern, Hooded
  • Mirror, Small Steel
  • Oil, pint (x2)
  • Outfit, Explorers.
  • Outfit, Scholars.
  • Rations, Trail (x5)
  • Rope, silk (50')
  • Sack
  • Signal whistle
  • Spell component pouch
  • Torch (x4)
  • Waterskin
  • Whetstone
  • Wild herb [anti insect] (x7)

Typical Spells:[edit]

  • 0-6 Detect Magic x 2, Read Magic x 2, Light x 2
  • 1st6+1 Summon monster I x 2, Sanctuary, Shield of Faith, Prot f'Evil x2, !Det secret doors.
  • 2nd5+1 Summon monster II x2, Invisibility, Lesser Restoration, Silence, !Spiritual Weapon
  • 3rd3+1 Summon monster III, MC Evil, Prot f' energy, Dispel magic.
  • 4th2+1 Summon monster IV, Divine Power, !Confusion.

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