Kobold Warrenguard - custom class

From RPGnet
Jump to: navigation, search

The Wilderlands of Absalom

  • Strength Prime Requisite
  • HD 1d6 (1 build point, 500 XP)
  • Fighting Value as Fighter (2 build points, 1000 XP)
    • Narrow armor. Because of their size kobolds do not fit into armor made for humans or larger. Armor must be custom made for them. +2 custom powers, +150 XP
    • Narrow weapons. Because of their size any weapons the kobold wields are one category down from human sized: a dagger is used as a short sword, a short sword as a long sword and a normal sword as a 2-handed sword. +3 custom powers. +150 XP
  • Thievery Value of 1 (200 XP): Move Silently, Hide in Shadows, Backstab.
  • Total of 5 custom powers.
    • 90' infravision (2.5 custom powers)
    • Acrobatics as skill (1 custom power)
    • Accuracy as skill (1 custom power)
    • Combat Trickery (overrun) as skill
    • Drawback: Sensitivity to light as Sneak.
  • Save as Fighter, gains class proficiencies as fighter.
  • XP to reach 2nd: 2,450