Kyuad's Spellcasting Notes
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Spells available to learn[edit]
This is for reference purposes, bold spells receive preference:
- The Grimoire of Bile by Umann-Ui (spellbook) (4 lb.)
- Spells
- Level 0: none
- Level 1: deep breath
- Level 2: none
- Level 3: none
- Level 4: none
- Spells
- The Cyclopaedia of Vrolk the Vile by Vrolk (spellbook) (4 lb.)
- Spells
- Level 0: none
- Level 1: none
- Level 2: decomposition, fell forbiddance, withering speech
- Level 3: blood boil, halt undead
- Level 4: none
- Level 5: none
- Level 6: none
- Level 7: none
- Level 8: horrid wilting
- Spells
- Another book from Vrolk's lab
- Spells
- Level 1: alarm
- Level 2: none
- Level 3: none
- Level 4: none
- Level 5: waves of fatigue
- Level 6: create undead
- Spells
- The Spell Words - Spellbook of Irding of the House of Gyrn (4 lb.)
- Spells
- Level 0: resistance
- Level 1: endure elements, hold portal, protection from chaos, shield
- Level 2: arcane lock, fey hearth, pacify, protection from arrows, resist energy
- Level 3: breaths of warding (magic circle against evil; good; law), willful stand
- Level 4: dimensional anchor, ring of ice (ice(fire)trap)
- Level 5: viciousness deflection (magic circle against shadow), private sanctum
- Level 6: none
- Level 7: sequester
- Level 8: repel metal or stone
- Spells
Spells Kyuad is looking for[edit]
- The following are core spells that Kyuad is "trying to find" (whatever that means). He would learn these if given the chance.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- These are non-core spells that Kyuad is trying to find. Included here for two reasons: to bring them to Kevin's attention for review and to make it known that these would be learned if Kyuad had a chance to do so.
- Level 0
- amanuensis (Trans, SpC p.9) copies writing from one source to another very fast
- Level 1
- mage hand, greater (Trans, SpC p.136) up to 40 lbs mage hand
- Level 2
- stolen breath (Nec, SpC p.207) sickens target by pulling the air out of the lungs
- slide, greater (Trans, SpC p.192) telekinetically move a target 20 feet.
- heroics (Trans, SpC p.113) target gains the benefits of a fighter bonus feat for a time
- earthbind (Trans, SpC p.76) target's fly speed is reduced to 0 ft.
- Level 3
- mage armor, greater (Conj, SpC p.136) +6 instead of +4
- incorporeal enhancement (Nec, SpC p.121) incorporeal undead gain bonuses
- disrupt undead, greater (Nec, SpC p.86) 10d8 ray damage to undead
- Level 4
- Level 5
- Level 6
- contagion, mass (Nec, SpC p.51) just like contagion, but in a 20-ft. spread
- energy immunity (Abj, SpC p.80) like protection from energy, but totally immune instead
- revive undead (Nec, SpC p.175) revives a destroyed undead
- Level 7
- avasculate (Nec, SpC p.19) ray that reduces target to 50% hp.
- Level 8
- blackfire (Nec, SpC p.29) fire, which can spread to others nearby, does Con damage to target
- Level 9
- Level 0
Midnight: the Shadow Killers player Bill | Kyuad | Midnight: North & South Portal