Last Emperor: Creatures

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This is a the Last Emperor guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game. This article discusses coverting the D20 races and monsters, with the Dragonstar additions, to ST.

General rules[edit]

Each race that can become a character in D20 is given a set of racial traits. Monsters are given a larger set of racial attibutes.

Attribute bonuses[edit]

Many races get an attribute bonus (e.g. +2 Dexterity). In ST this gives two bonuses, first the character gets a one dot bonus to the one or two attibutes that match the conversion attributes. Second it raises the maximum value the the attribute can have. At character creation time, buying a fifth and sixth dot in any attribute costs two points.

To balance this, many races also have a attibute penalty. In ST, this causes the corresponding attributes to have their maximum reduced by 1 point.

For example, Dwarves get a +2 Constitution bonus and a -2 Charisma penalty. For Consitiution, this gives a 1 dot bonus to either Stamina or Resolve, and allows a maximum of six dots in both. It also mean the maximum for Presence or Manipulation is now 4 dots.

Size[edit]

Creature Weight ST Size
25-40 lbs. 3
40-90 lbs. 4
90-250 lbs. 5
250-500 lbs. 6
500-1000 lbs. 7

Most creatures are Medium Size, though some PC races are small or large. There is no exact translation into the ST size system. A creatures size is based (mostly) on their weight: Size 5 is normal human size (about 90 to 250 lbs).

Skill Bonuses[edit]

Many races are given bonuses to various skills or applications of skills. These bonuses can usually be assigned as skill specializations (a +1 bonus to a specific skill) with similar descriptions. See Skill conversion list to decide which skills get their specializations.

Specific Creatures[edit]

Using the guidelines above, this is the list of specific modifications for the various D&D PC capable races.

Bugbears[edit]

  • 2 dot bonus to Strength, maximum of 7 for Strength
  • 1 dot bonus to Dexterity or Wits, maximum of 6 for Dexterity and Wits
  • 1 dot bonus to Stamina or Resolve, maximum of 6 for Stamina and Resolve
  • Maximum 4 dots in Presence and Manipulation
  • Automatic merit: Darkvision
  • Automatic merit: Natural Armor 4 dots.
  • Automatic skill specilization: Stealth (move silently)

Centaur[edit]

  • 4 dot bonus to Strength, maximum of 9 for Strength
  • 2 dot bonus to Dexterity or Wits, maximum of 7 for Dexterity and Wits
  • 2 dot bonus to Stamina or Resolve, maximum of 7 for Stamina and Resolve
  • 1 dot bonus to Composure or Resolve, maximum of 6 for Componsure
  • Maximum of 4 dots in Intelligence
  • Large size: Centaurs are size 7
  • Automatic merit: Darkvision
  • Automatic merit: Natural Armor 4 dots.

Drow[edit]

  • 1 dot bonus to Dexterity or Wits, maximum of 6 for Dexterity and Wits
  • 1 dot bonus to Intelligence, maximum of 6 for Intelligence
  • 1 dot bonus to Presence or Manipulation, maximum of 6 for Presence and Manipulation
  • Maximum 4 dots in Stamina and Resolve
  • Immunity to sleep magic Mind spells.
  • +1 die to Composure + Resolve (Will saves) rolls to resist Mind magic.
  • Automatic skill specialization: Investigation (searches)
  • Flaw: Lightblindness.

Dwarves[edit]

  • 1 dot bonus to Resolve or Stamina, maximum of 6 for Resolve and Stamina
  • Maximum 4 dots in Presence and Manipulation
  • Automatic merit: Darkvision
  • Automatic skill specialization: Craft (Stonework)
  • Automatic skill specialization: Academics (Appraise) for stone or metal work
  • Automatic skill specialization: Investigation (Stonework)
  • Automatic skill specialization: Weaponry (Orcs & Goblins)
  • Automatic Merit: Toxin Resistance (nWoD p. 113)
  • +1 die to Stamina + Resolve (fortitude saves) rolls to resist magic
  • +2 Defense when fighting Giants.

Elves[edit]

  • 1 dot bonus to Dexterity or Wits, maximum of 6 for Dexterity and Wits
  • Maximum 4 dots in Stamina and Resolve
  • Automatic merit: Low-light vision
  • +1 die to Composure + Resolve (Will saves) rolls to resist Mind magic.
  • Immunity to sleep magic Mind spells.
  • Automatic skill specialization: Investigation (searches)
  • Automatic skill specialization: Weaponry (one handed sword)
  • Automatic skill specialization: Firearms (bows)
  • Automatic skill specialization: Atheletics (freefall) => Dragonstar
  • Automatic skill specialization: Academics (biology) => Dragonstar

Gnomes[edit]

  • 1 dot bonus to Stamina or Resolve, maximum of 6 for Stamina and Resolve
  • Maximum 4 dots in Strength
  • Automatic merit Low-light vision
  • +1 die to Composure + Resolve (will saves) roll to resist Prime illusions.
  • +2 Defense when fighting Giants.
  • Automatic skill specilization: Science (Alchemy)
  • Automatic skill specilization: Weaponry (Kobolds & goblins)
  • Automatic skill specilization: Science (Chemistry) => Dragonstar
  • Automatic skill specilization: Science (Physics) => Dragonstar
  • Automatic skill specilization: Craft (Repair) => Dragonstar

Half-dragons[edit]

Half-dragons are a Dragonstar race, the result of a paring of a Dragon and another creature. Character must select their other parent's race.

  • 4 dot bonus to Strength, maximum of 9 dots for Strenth
  • 1 dot bonus to Stamina or Resolve, maximum of 6 dots for Stamina and Resolve
  • 1 dot bonus to Intelligence, maximum of 6 dots for Intelligence
  • 1 dot bonus to Presence or Maipulation, maximum of 6 dots for Intelligence

Half-elves[edit]

  • Automatic merit Low-light vision
  • +1 die to Composure + Resolve (Will saves) rolls to resist Mind magic.
  • Immunity to sleep magic Mind spells.
  • Automatic skill specialization: Investigation (searches)
  • Automatic skill specialization: Persuasion
  • Automatic skill specialization: Socialize
  • Automatic skill specialization: Atheletics (freefall) => Dragonstar

Half-Orcs[edit]

  • 1 dot bonus to Strength, maximim of 6 for Strength
  • Maximum 4 dots in Intellegence, Presence or Manipulation
  • Automatic merit: Darkvision
  • Automatic skill specialization: Craft (demolitions)

Halflings[edit]

  • 1 dot bonus to Dexterity or Wits, maximum of 6 for Dexterity and Wits
  • Maximum 4 dots in Strength
  • +1 die to Composure + Resolve (will saves) rolls to resist fear.
  • Automatic skill specialization: Atheletics (climbing)
  • Automatic skill specialization: Atheletics (jumping)
  • Automatic skill specialization: Stealth (moving silently)
  • Automatic skill specialization: Firearms (Slings)
  • Automatic skill specialization: Hearing checks
  • Automatic skill specialization: Computer => Dragonstar
  • Automatic skill specialization: Drive (starship pilot)

Orcs[edit]

  • 2 dot bonus to Strength, maximum of 7 for Strength
  • Maximum of 4 dots in Intelligence, Composure, Resolve, Presence and Manipulation
  • Automatic merit: Darkvision
  • Flaw: Lightblindness.

Soulmechs[edit]

Soulmechs are a Dragonstar specific race. Soulmechs, like Eberron's Warforged, are robot bodies animated and controled by a living soul bound into it. As machines they don't need to eat or breathe. Their bodies, not alive, are not affected by Life magics, but are easily altered through the use of Matter spells.

  • 1 dot bonus to Strength, maximum of 6 for Strength
  • 1 dot bonus to Intelligence, maximum of 6 for Intelligence
  • Maximum 4 dots in Dexterity, Wits, Presence and Manipulation
  • Automatic skill specialization: Craft (repair)
  • Automatic skill specialization: Academics (Mathematics)