Lost in the Dark

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The Wilderlands of Absalom

  • Zaharak The Unburned, L4 Ruinguard, HP 14/14, AC 8, Init +1, Surprise +1, x2 damage on natural 20, Immune to fear. Warhorse and wardogs.
  • Qutai, L6 Horse Shaman, HP 26/30 AC 5. Spear 9+ for 1d6-1. Init +2.
    • ( Khokh Yilan) Old Blue Dragon (not a henchman, but here for easy reference)
    • Jochi, L5 Explorer, HP 19/19 AC 6. Sword [+1] 6+ for 1d6+1. Bow [MW] 4+ for 1d6+3 (may fire into melee at -2). Init +1.
    • Volo, L4 Caballi Warrior, HP 23/23 AC 6. Greataxe 5+ for 1d10+6. Shortbow 6+ for 1d6+4. Init +2.
    • Anbet, L6 Ranger, HP 0/24, AC 6 | Crossbow 4+, 1d6+5 dmg
  • Rabanus the Raffish (Diplomat), L8 Mage. HP 18/18, AC 4. Rapier+1 6+ 1d6+2. Init 0.
    • Jabri the Nightingale (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Lawbringer 5+ 1d10+3. Init +1.
    • Pantera the Pagan (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Longbow+1, 5+, 1d6+4 Init +2, Surprise +3.
    • Barste the Black (Infiltrator), L5 Assassin. HP 20/20 AC 5. Two-Handed Sword+1 5+ 1d10+4. Masterwork Composite Bow +1/+1 5+ 1d6+3. Init +1, Surprise +1.