MTH:Enhancement Merits

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ENHANCEMENT MERITS[edit]

Enhancement merits play upon the idea of the 'peak human', as opposed to the super human. None of their effects are technically supernatural, though they may allow the character to perform feats that push the plausibility of what a human being is capable of.

Enhancement merits are typically used to boost a narrow focus of development, thus they have high prerequisites.

Mega {Specialty} (*)[edit]

Prerequisite: Area of Expertise (*)

EFFECT: The Specialty bonus from Area of Expertise is raised to +3.


{Skill Specialty} Assertion (* or **)[edit]

Prerequisites: For the one-dot version; Applicable Skill (***+), Applicable Specialty, & Power Level (***+), For the two-dot version; Applicable Skill (*****+), Applicable Area of Expertise, & Level (*****+)

EFFECT: The player may buy this merit for each skill specialty separately. With the one dot version of this merit the player may add four dice to a roll with the applicable specialty when spending a point of Willpower or Verve instead of three. With the second dot in this merit that bonus moves to five dots.

{Skill Specialty} Mastery (* to **)[edit]

Prerequisites: For the one-dot version; Applicable Skill (***+), Applicable Specialty, & Power Level (***+), for the two-dot version; Applicable Skill (*****+), Applicable Area of Expertise, & Power Level (******+)

EFFECT: This merit gives the character the 9-again rule with the selected specialty at the one dot level, and the 8-again rule at the two dot level. In both cases these effects do not stack with other effects that give an x-again benefit.

Perfection of {Skill} (* to *****)[edit]

Prerequisites: Applicable Skill (dots equal or greater then merit level), & Power Level (twice or greater then merit dots)

EFFECT: This merit costs a willpower or Verve point to activate, and lasts a scene. While active, all rolls made for that specific ability add one die to them for each dot in Perfection of (Skill).


Perfection of {Attribute} (* to *****)[edit]

Prerequisites: Applicable Attribute (dots twice or greater then merit level) + & Power Level (dots twice or greater then merit level)

EFFECT: This merit costs a willpower or Verve point to activate, and lasts a scene. While active, all rolls made for that specific attribute add one die to them for each dot in Perfection of {Attribute}. The bonuses for Perfection of {Attribute} stack with those of Perfection of {Skill}.