Migd the Daunting

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Fighter 1[edit]

Core Attributes: STR +1, CON +2, CHA +1
Skills: Athletics, Deception
Special Abilities: Slay, Hardy
Hit Dice: 3+6
Current HP: 12/12
Armor: 1 (fast)
XP: 10
Equipment: bastard sword (martial — damaged, 1d6-1), shield, wineskin, flint & steel, torches (4), travel rations (2), money pouch (10 s)

Currently on the run from slavers, Migd the Daunting is a savage sellsword who just wants the material comforts of a palace or two.

Questions[edit]

How do you know each other? Connection between Migd and Linea -- In another city, Migd and Linea by fortune or fate set about looting the same sorcerer's tower. They agreed to share the spoils. "Linea knows how how to loot a tower properly!"

Why did you come to Uru? What do you seek, desire or wish to accomplish? On the run from slavers, and this is the only civilization for miles. What to accomplish? Rumors of easy plunder and opportunities to carouse, of course!

What is the most prominent or unusual feature of Uru that you know, love or hate? The Temple of the Crescent in the center of town — a quiet, foreboding place where slaves and infidels are brought never to return. Migd is ambivalent about the place, but something about it makes his skin crawl.

Where are you going? Immediately, eventually or as a goal for your life/career? Pushing through without a particular plan at the moment. When a town or fort gets too hot because of Migd's antics, he's forced to move on (see question no. 2 above)