Notes for other magic characters made in M&M2e

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Doctor Fate[edit]

PL: 14 (210pp)

Abilities: STR: 10 [26] (+8) DEX: 12 (+1) CON: 10 (+0) INT: 20 (+5) WIS: 22 (+6) CHA: 14 (+2)

Skills: Concentration 16 (+22)*, Craft [Artistic] 14 (+19), Craft [Structural] 14 (+19), Diplomacy 12 (+14), Gather Information 12 (+14), Intimidate 8 (+10), Investigate 12 (+18)*, Knowledge [Arcane Lore] 16 (+21)*, Notice 8 (+14), Search 8 (+13), Sense Motive 8 (+14)*

Feats: Artificer, Assessment, Attack Specialization [Magic] (2), Connected, Contacts, Dodge Focus (5), Eidetic Memory, Equipment (2), Fascinate [Diplomacy], Fearsome Presence (6), Improved Initiative, Jack of All Trades, Ritualist, Skill Mastery [Concentration, Investigate, Arcane Lore, Sense Motive], Well-Informed

Powers: Device 18 [Magical Rainments - Enhanced Strength 16 (16pp), Flight 4 (8pp), Force Field 14 (Extras: Impervious [+1]; 28pp), Magic 16 (Mystic Blasts; Alternate Powers: Transform, Teleport, Create Object, Snare, Super Movement [Dimensional Travel], Telepathy; 38pp); 72pp total]

Combat: Attack +8 (+12 Magical Attacks) [Unarmed +8, Mystic Blasts +16] Defense 24 (15 flat-footed) Init +5

Saves: Toughness +14 Impervious (14 flat-footed) Fortitude +4 Reflex +5 Will +14

Equipment: Invisible Tower [Size: Medium; Toughness: 20; Features: Laboratory, Library, Living Space, Power: Concealment [All Visual Senses], Security System, Workshop, 10ep]


Raven[edit]

PL: 10 (150pp)

Abilities: STR: 10 (+0) DEX: 12 (+1) CON: 10 (+0) INT: 18 (+4) WIS: 20 (+5) CHA: 14 (+2)

Skills: Concentration 12 (+17), Intimidate 12 (+14), Knowledge [Arcane Lore] 12 (+16), Notice 8 (+13), Sense Motive 8 (+13)

Feats: Dodge Focus (4), Fearless, Ritualist, Startle, Trance

Powers: Astral Form 5 (25pp), Flight 3 (6pp), Force Field 12 (12pp), Magic 12 (Mystic Passage; Extras: Portal [+1]; Flaws: Short Range [-1]; Alternate Powers: Emotion Control, Healing, Super Movement [Dimensional Travel], Blast, Telekinesis; 29pp)

Combat: Attack +8 [Unarmed +0, Blast +12] Defense 18 (12 flat-footed) Init +1

Saves: Toughness +12 (12 flat-footed) Fortitude +3 Reflex +3 Will +12

Drawbacks: Power Loss [When Unable to use hands; 3pp]


Zatanna[edit]

PL: 12 (165pp)

Abilities: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3) WIS: 16 (+3) CHA: 20 (+5)

Skills: Acrobatics 8 (+10), Bluff 4 (+9/+17), Craft [Structural] 8 (+11), Concentration 8 (+11), Diplomacy 4 (+9/+17), Gather Information 12 (+17), Knowledge [Arcane Lore] 12 (+15), Notice 8 (+11), Perform [Stage Magic] 12 (+17), Profession [Stage Magician] 8 (+11), Sense Motive 8 (+11), Sleight of Hand 8 (+10), Stealth 8 (+10)

Feats: Artificer, Attractive (2), Connected, Contacts, Fascinate [Bluff], Ritualist, Second Chance [Bluff, Concentration, Arcane Lore] (3), Trance

Powers: Force Field 12 (Dynamic; Alternate Powers: Shield – Dynamic; 16pp), Magic 12 (Fog of Forgetfulness; Alternate Powers: Mystic Blast, Element Control [Fire, Earth, Water, Air], Mind Control, Nullify, Telepathy, Transform 8; 33pp)

Combat: Attack +12 [Unarmed +1, Fire Control +12] Defense 19 [22 /w Shield](15 flat-footed) Init +2.

Saves: Toughness +10 (10 flat-footed) Fortitude +4 Reflex +4 Will +9

Drawbacks: Power Loss [Force Field & Magic When She can't speak; Uncommon Occurrence, Major Intensity; 4pp]

Abilities 30 + Skills 27 (108 Ranks) + Feats 10 + Powers 49 + Combat 42 + Saves 11 – Drawbacks 4 = 165/165


BARON SAMEDI[edit]

POWER LEVEL 12

STR DEX CON INT WIS CHA +8 +1 +10 +1 +10 +9 26 13 30 13 30 28

TOUGHNESS FORTITUDE REFLEX WILL +10 +12 +5 +15

Skills: Bluff 5 (+14), Concentration 8 (+18), Craft (artistic) 7 (+8), Gather Information 4 (+13), Intimidate 4 (+13), Knowledge (arcane lore) 12 (+13), Knowledge (streetwise) 5 (+6), Knowledge (theology and philosophy) 10 (+11), Language 1 (Haitian French), Sense Motive 5 (+15), Sleight of Hand 4 (+5), Stealth 7 (+8)

Feats: Artificer, Attack Focus (ranged) 3, Contacts, Fearsome Presence 6, Leadership, Minions 10, Sneak Attack, Startle, Taunt

Powers: Immunity 3 (aging, disease, poison), Magic 12 (Spells: Darkness Control 12, Mind Control 12, Snare 12, Summon Zombies 1 [use the Zombie archetype, M&M, page 235, Continuous, Fanatical, Horde, Mental Link, Progression 6 (up to 100)], Teleport 10 [1,000 ft./Earth to the Moon, Accurate, Medium—shadows, Easy, Progression x2]), Regeneration 5 (death, 1/day, Persistent, Regrowth, Reincarnation)

Combat: Attack +8 melee, +11 ranged, Damage +8 (unarmed) or by power, Defense +11, Initiative +1 Abilities 80 + Skills 18 (72 ranks) + Feats 25 + Powers 39 + Combat 38 + Saves 11 = Total 211


MALADOR THE MYSTIC[edit]

POWER LEVEL 14

STR DEX CON INT WIS CHA +0 +1 +5 +3 +10 +2 10 12 20 16 30 14

TOUGHNESS FORTITUDE REFLEX WILL +15 +5 +5 +17

Skills: Concentration 8 (+18), Diplomacy 6 (+8), Intimidate 8 (+10), Knowledge (arcane lore) 16 (+19), Knowledge (history) 6 (+9), Language 4 (various ancient dialects), Sense Motive 4 (+14)

Feats: Attack Focus (ranged) 7, Diehard, Fearless, Ritualist

Powers: Comprehend 2 (languages), Immunity 30 (Fortitude), Magic 16 (Dynamic, Spells (all Dynamic): Animate Objects 10, Blast 16, ESP 8 (all senses), Flight 4 (100 MPH), Illusion 10 [all senses, Phantasms, Selective], Snare 16, Telekinesis 16 (heavy load: 800 tons), Teleport 6 [600 ft./20 miles, Portal], Transform 6 [living beings into creatures]), Protection 10 (Impervious 5)

Combat: Attack +5 melee, +12 ranged, Damage +0 (unarmed), +16 (blast), Defense +12, Initiative +1

Drawbacks: Vulnerability (+50% from Bluff checks to encourage him to gloat, –2 points)

Abilities 32 + Skills 14 (52 ranks) + Feats 10 + Powers 98 + Combat 34 + Saves 11 – Drawbacks 2 = Total 196


SEVEN[edit]

POWER LEVEL 9

STR DEX CON INT WIS CHA +0 +1 +1 +2 +3 +3 10 13 12 14 16 17

TOUGHNESS FORTITUDE REFLEX WILL +10/+1* +4 +6 +9

  • without force-field

Skills: Bluff 6 (+9), Concentration 8 (+11), Diplomacy 4 (+7), Knowledge (arcane lore) 8 (+10), Knowledge (history) 4 (+6), Notice 8 (+11), Sense Motive 6 (+9), Sleight of Hand 4 (+5)

Feats: Attack Focus (ranged) 3, Dodge Focus 2, Ritualist

Powers: Flight 2 (25 MPH), Force Field 9, Magic 10 (Spells: Air Control 10, Animate Objects 6, Blast 10, Earth Control 10, ESP 6 [visual and auditory], Fire Control 10, Obscure 10 [visual], Snare 10, Water Control 10), Super-Senses 1 (magical awareness)

Combat: Attack +5 (melee), +8 (ranged), Grapple +5, Damage +0 (unarmed), +10 (blast), Defense +8 (+3 flat-footed), Knockback –5, Initiative +1

Drawbacks: Power Loss (Flight, Force Field, and Magic, when unable to cast spells, –3 points)

Abilities 22 + Skills 12 (48 ranks) + Feats 6 + Powers 42 + Combat 22 + Saves 14 – Drawbacks 3 = Total 115


ELDRICH[edit]

POWER LEVEL 13

STR DEX CON INT WIS CHA +0 +2 +1 +3 +10 +3 10 14 13 16 30 16

TOUGHNESS FORTITUDE REFLEX WILL +16/+1* +5 +5 +17

  • without force-field

Skills: Concentration 12 (+22), Diplomacy 4 (+6), Intimidate 8 (+10), Knowledge (arcane lore) 18 (+21), Knowledge (history) 12 (+15), Language 6 (Ancient Egyptian, Arabic, Atlantean, Greek, Latin, Sanskrit), Sense Motive 4 (+14), Sleight of Hand 4 (+6)

Feats: Endurance, Fearless, Ritualist, Trance, Ultimate Save (Will), Ultimate Skill (arcane lore)

Powers: Astral Form 10, Device 2 (cloak of flight, hard to lose), Force Field 15 (Impervious 10), Immunity 9 (life support, Sustained), Magic 16 (Alternate Powers [all Dynamic]: Animate Objects 10, Blast 16, ESP 10 [visual & auditory], Illusion 6 (all senses), Mental Blast 8, Obscure 16 [visual], Snare 16, Telekinesis 16 [heavy load: 800 tons], Telepathy 16) Cloak of Flight: Flight 5 (250 MPH)

Combat: Attack +10, Grapple +10, Damage +16 (blast), Defense +10, Knockback –13, Initiative +2

Drawbacks: Power Loss (Force Field, Immunity, and Magic, if unable to cast spells, –3 points)

Abilities 39 + Skills 17 (68 ranks) + Feats 6 + Powers 141 + Combat 40 + Saves 14 – Drawbacks 3 = Total 254




NECESSARY EVIL in FREEDOM CITY