Project Majin Overdrive:Races

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Base Racial Templates[edit]

Humans[edit]

No real enhancements or special abilities.

Neo Sapiens[edit]

Homo Sapiens Neo, or Neo for short, is the catch-all expression for any lab-bred humanoids. Typically, a Neo is a genetically modified being, designed from birth to have attribute beyond those of normal humans. They usually have enhanced physical abilities, mental facilities, and more than a few have what could be considered superpowers.

While mose Neos are simply upgraded to neutralize the most common human weaknesses, some are designed with specific purposes in mind. These include soldiers, brain trusts, and even specialties like mutated beings with animal features, allowing them to function in a special task or environ.

The downsides to being a Neo are sterility and specism. Because of the Gene War, most Norms don't like Neos. Norms say it is because Neos have a superiority complex. Neos surmise that Norms are fearful of being supplanted as the dominant species.

Templates:

Upgraded Humans: Zeta Upgrade

Soldier Types: Lambda Upgrade

Brain Types: Theta Upgrade

Chimera(beastman) Types: Phi Upgrade

Alter Racial Templates[edit]

Alters are just that: creatures somehow altered from their base form (template) into something.... beyond.

Psionic Alters[edit]

These templates are for creatures that display psionic abilities. Tri-Stat Wiki: Psionic Templates

Mecha Alters (Cyborgs)[edit]

These templates represent those being who have been changed through cybernetics instead of genetics or other means.

Cyborg - Jake Parker

Template Cost: 10 CP

Attributes [11 CP]: Cybernetic Body 1: Modest , 10 MP (2), Damn Healthy! 1: +10 HP (1), Divine Relationship 6: 6 re-roll (6), Highly Skilled 2: +20 SP (2)

Defects [-1 BP]: Marked: Cyborg Body (-1)

Skills [34 SP]: Computers 1: ?-, Mind, Databases (4), Disguise 1: ?-, Mind, Prosthetics (3), Electronics 1: ?-, Mind, Consumer Electronics (4), Electronics 1: ?-, Mind, Robotics (4), Linguistics 1: ?-, Mind, Very thick accent, 1 extra language (1), Mechanics 1: ?-, Mind, Automotive (3), Mechanics 1: ?-, Mind, Armourer (3), Medical 1: ?-, Mind, Emergency Response (3), Medical 1: ?-, Mind, Pharmacy (3), Piloting 1: ?-, (B+M)/2, Jet Fighter (4), Social Sciences 1: ?-, Mind, Politics (1), Writing 1: ?-, (M+S)/2, Technical (1)

Class Features

Cyberware: Treat these as the Unique Character Attribute (UCA, 1-4, BESM, p. 40) or Feature or Accessories (1, BESM, p. 93) or Special Equipment (2, BESM, p. 178) or Cybernetic Body (2) Attribute.

Cyborgs who try to fit into normal society use the Disguise skill to hide their implants (Average Difficulty (+0) -1 per 3 Cyberware).



Magic Alters[edit]

These are those other means mentioned above. Paranormal abilities that many describe as "magic", such as conjuration, alchemy, chi manipulation, and interation with supernatural entities, such as ghousts, demons, and even deities. Though, not many in this campaign world actually BELIEVE these things are real....


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