Quintia Julius

From RPGnet
Jump to: navigation, search

Last_Requests_ACKS

Name[edit]

Quintia Julius

Rank[edit]

  • Human Venturer 4
  • XP: 9,250/12,200
  • Alignment Neutral
  • Henchman -> Septimus Seneca

Attributes[edit]

  • STR 14 (+1)
  • INT 12 (0)
  • WIS 12 (0)
  • DEX 13 (+1)
  • CON 7 (-1)
  • CHA 13 (+1)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
  • Class Proficiencies
    • Precise Shooting [-4 to attack targets in melee]
    • Navigation [+4 to avoid getting lost in the Wilderness]

Combat[edit]

  • AC 3
  • HP 5
  • Movement Rate 90'/30'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Short sword 8+ [1d6+1]
    • Secondary Melee Attack: Dagger 8+ [1d4+1]
    • Primary Ranged Attack: Crossbow 8+ [1d6+1]
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 11+
    • Blast & Breath 15+
    • Staves & Wands 12+
    • Spells 14+

Abilities[edit]

  • Mercantile Network [Treat Markets as 1 Class larger]
  • Expert Bargainers [Purchase for 10% less and Sell for 10% more]
  • Hear Noises [As Thieves]
  • Read Languages [5+]
  • Avoid Getting Lost [+4 to roll]
  • Diplomacy [+2 Reaction rolls to parley]
  • Bribery

Equipment[edit]

  • Gear, Armor, Weapons:
    • Crossbow with 20 bolts
    • Short sword
    • Dagger
    • Leather armour
    • Dusty robes
    • Leather belt
    • Low boots
    • High leather gloves
      • Light riding horse
      • Riding Saddle and tack
      • Leather saddle bags
      • Water skins [4]
      • Iron Rations [14]
      • 50' of rope [2]
        • Two medium draft horses pulling Wagon
  • GP 3359