Related to XP

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The Wilderlands of Absalom

Merchants and Mule Trains (Trade Goods and XP)[edit]

No one seems to be that into a game of Merchants and Mule Trains, so here is what I propose. All trade goods you bring into civilization grants you XP equal to the base cost, but no gold value until it sells, regardless if you sell it at a profit or loss. If you sell it at a *profit* Brinas, your Venturer factor, gets the overage as XP. *Or* you can consider it automatically sold at a price equal to the base value times .50%.

Either way you get XP equal to the base price and you can decide at any point if you want to sell it (essentially, liquidate it at 50% profit) or try to play the market. You guys have the storage space in Junction, so unless you're hard up for cash it should be something you can store and wait for it to sell, or maybe even try exporting once/if you ever open up new trade routes.