Rising in the West/Nehemiah

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This character is played by τὸ κατέχον in the Rising in the West campaign

Concept[edit]

  • Caste: Zenith
  • Motivation: Overthrow the Silver Prince & his false religion
  • Intimacies: the Skullfolk (loyalty); his mentor (gratitude); his followers (protection)

Abilities[edit]

  • Physical: Strength 3, Dexterity 4, Stamina 4
  • Social: Charisma 5, Manipulation 2, Appearance 2
  • Mental: Perception 2, Intelligence 2, Wits 3

Attributes[edit]

  • Caste: Integrity 4, Performance 2, Presence 4 (Rebuking +2), Resistance 5, Survival 2
  • Favored: Melee 5 (Goremaul +2), Athletics 3, Awareness 3, Socialize 3, Occult 2
  • Other: Linguistics 1 (Seatongue, Low Realm), Lore 1, Sail 2

Finishing Touches[edit]

  • Essence: 3
  • Virtues: Compassion 1, Conviction 4 (Prophet's Ire), Temperance 2, Valor 3
  • Willpower: 9
  • Backgrounds: Artifact 2 (Orichalcum Goremaul, Shadesweeper), Followers 2, Mentor 3, Influence (Denzhik City-Ship) 2, Influence (Wavecrest) 3, Resources 4

Charms[edit]

  • Integrity: Righteous Lion Defense
  • Melee: 1st Excellency; One Weapon, Two Blows; Peony Blossom Attack; Dipping Swallow Defense
  • Occult: Spirit-Detecting Glance; Spirit-Cutting Attack
  • Presence: 1st Excellency; Majestic Radiant Presence; Enemy Castigating Solar Judgment
  • Resistance: Ox-Body Technique x1; Durability of Oak Meditation; Spirit Strengthens the Skin; Iron Skin Concentration; Adamant Skin Technique
  • Sail: Salty-Dog Method
  • Socialize: Taboo Inflicting Diatribe

Combat Block[edit]

  • Join Battle: 6
  • DDV: 4
  • PDV: 7 (with Shadesweeper)
  • Move/Dash/Jump: 4/10/8/4


  • Join Debate: 6
  • MDDV: 8


  • Shadesweeper, orichalcum goremaul [Spd 5; Acc 10; Dam 19B; Def 5; Rate 2]
  • Punch [Spd 5; Acc 6; Dam 3B; Def 4; Rate 3]
  • Kick [Spd 5; Acc 5; Dam 6B; Def 2; Rate 2]
  • Clinch [Spd 5; Acc 5; Dam 3B; Def 3; Rate 1]


  • Natural Soak: 4/2/x, Hardness N/A
  • Durability of Oak sets Hardness to 8
  • Iron Skin Concentration either ignores damage or gives +8B/+8L/+4A soak


  • HL: -0/-0/-1/-1/-2/-2/-2/Incap


  • Personal Essence Pool: 18
  • Peripheral Essence Pool: 35/40 (5 committed)

Accounting[edit]

  • Bonus Points: 7 bp for Ess 3, 1 bp for Valor 3, 4 bp for WP 9, 6 bp for In-Caste Charm

Experience Points[edit]

  • 16 xp for Dipping Swallow Defense & Spirit-Detecting Glance; 5 xp for Integrity 3 -> 4; 3 xp for Awareness 2 -> 3 (24 xp on 11/28).
  • 1 xp for Occult 1 -> 2; 7 xp for Athletics 1 -> 3; 8 xp for Spirit-Cutting Attack (16 xp on 12/14).

Description & History[edit]

Black Nehemiah was born & raised in Onyx, where his severe mien & overwhelming charisma marked him early for a great (and probably ghostly) future in the Silver Prince's New Order. For much of his youth he was a true believer, taking to his studies -- religious, practical & military -- with more zeal than insight, but with age came greater exposure to the death cult, and with exposure came doubt. He kept the doubts hidden behind a wall of orthodoxy for a time, but they grew, kudzu-like, to overwhelm his commitment. While in Cormorant, he decided to walk away: he renounced his faith, and made for a Neck-bound trading ship. He exalted when the soldiers dispatched to arrest him stopped him at the docks; the Unconquered Sun appeared to him and told him that he must bring truth to his home as the sun cuts through the shade. Since then, he has traveled the West, looking for other enemies of the Silver Prince and making ready to overthrow him.

Like most Skullfolk, Nehemiah's hair is jet black, and his skin is the kind of pale that shows rare contact with full sunlight -- or at least it was, before he left Skullstone; his skin is now often wind- and sun-burned. His clothes are plain, faded black peasant-wear in the Skullstone style; the only ornament he has is his beautifully-designed mace, Shadesweeper.