Sige
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- Sige
- Class: Magic User
- Level: 1
- XP/XP Needed:958/2500
Ability Scores[edit]
- Strength: 10
- Intelligence: 17
- Wisdom: 16
- Dexterity: 10
- Constitution: 12
- Charisma: 10
Combat[edit]
- AC: 9
- HP: 2
- Base Attack: +1
- Weapon/Weapon Feat/Damage
- Sling/B/1d4
- Dagger/B/1d4
Saving Throws[edit]
- Death Ray/Poison: 13
- Magic Wands: 14
- Paralysis/Petrify: 13
- Breath Weapon: 16
- Rod/Staff/Spell: 15
Class Abilities[edit]
- Two-Fisted Sorcerer (cast two spells in a round 1/day)
- 1st Level Spells (1/day)
- Sleep
- Magic Missile
Misc.[edit]
Skills:
- Tracking +3
- First Aid +2
- Nature Lore +2
Languages:
- Common, Elf, Orc, Giant
Gear/Enc/Number:
- Sling (20cn)
- 30 pellets (6cn)
- 5 silver pellets (1cn)
- Dagger (10cn)
- Backpack (20cn)
- Waterskin (30cn)
- Rope (50cn)
- Rations, dry, 1 week (70cn)
- 2 Torches (40cn)
- Large Sack (5cn)
- Hammer + 10 Spikes (60cn)
- Spell Book (25cn)
- Red Powder, 2 flasks (20cn)
- Scroll -- Analyze, Mass Invisibility
- Draft Horse
- Saddle
- Saddle Bags
- Grappling Hook 80cn
- Tent 200cn
- Large Sacks, 4
- Money: 400 gp (gems), 6sp
- Total Encumbrance: 327cn
- Move: 40
Background/Appearance/Etc.[edit]
Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.