Sige

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  • Sige
  • Class: Magic User
  • Level: 1
  • XP/XP Needed:958/2500

Ability Scores[edit]

  • Strength: 10
  • Intelligence: 17
  • Wisdom: 16
  • Dexterity: 10
  • Constitution: 12
  • Charisma: 10

Combat[edit]

  • AC: 9
  • HP: 2
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Sling/B/1d4
    • Dagger/B/1d4

Saving Throws[edit]

  • Death Ray/Poison: 13
  • Magic Wands: 14
  • Paralysis/Petrify: 13
  • Breath Weapon: 16
  • Rod/Staff/Spell: 15

Class Abilities[edit]

  • Two-Fisted Sorcerer (cast two spells in a round 1/day)
  • 1st Level Spells (1/day)
    • Sleep
    • Magic Missile

Misc.[edit]

Skills:

  • Tracking +3
  • First Aid +2
  • Nature Lore +2

Languages:

  • Common, Elf, Orc, Giant

Gear/Enc/Number:

  • Sling (20cn)
    • 30 pellets (6cn)
    • 5 silver pellets (1cn)
  • Dagger (10cn)
  • Backpack (20cn)
    • Waterskin (30cn)
    • Rope (50cn)
    • Rations, dry, 1 week (70cn)
    • 2 Torches (40cn)
    • Large Sack (5cn)
    • Hammer + 10 Spikes (60cn)
    • Spell Book (25cn)
    • Red Powder, 2 flasks (20cn)
    • Scroll -- Analyze, Mass Invisibility
  • Draft Horse
    • Saddle
    • Saddle Bags
      • Grappling Hook 80cn
      • Tent 200cn
    • Large Sacks, 4
  • Money: 400 gp (gems), 6sp
  • Total Encumbrance: 327cn
  • Move: 40

Background/Appearance/Etc.[edit]

Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.