Sir Lohenmark

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Name[edit]

Sir Lohenmark

Rank[edit]

  • Human Fighter 6
  • XP: 41,074/65,000 (+10%)
  • Alignment: Lawful
  • PC
  • No titles

Attributes[edit]

  • STR 16 (+2)
  • INT 13 (+1)
  • WIS 9
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 9

Skills[edit]

  • Languages:
    • Common,
    • One other.
  • General Proficiencies
    • Adventuring
    • Riding
    • Military Strategy: Mil History 11+, Mass Cbt Forces are +1 initiative
    • Manual of Arms II (pg 62)
  • Class Proficiencies
    • Combat Reflexes: +1 to Initiative, against Surprise
    • Command: Henchmen & Hirelings are +2 Morale
    • Fighting Sytle: Weapon & Shield: +1 AC

Combat[edit]

  • AC 10
  • HP 31
  • Movement Rate
  • Initiative Modifier +2
  • Surprise Modifier: +1
  • Attacks
    • Magic Sword (4+), (1d6/1d8+7) (1+) (1d6/1d8+9 vs Regenerating Creatures)
    • Warhammer (5+), (1d6/1d8+6)
    • Lance (5+), (1d10+6, 2d10+6 while Charging) (-1 Initiative while equipped)
    • Primary Ranged Attack: none
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 11+
    • Blast & Breath 13+
    • Staves & Wands 13+
    • Spells 14+

Abilities[edit]

  • Damage Bonus +3
  • Battlefield Prowess +1 morale (+3 with Command)

Equipment[edit]

Magic Items[edit]

Magical Sword +1/+3 vs Regenerating Creatures

Magical Shield +1

Equipment[edit]

Carried: Plate Armour 60/6, Magical Shield +1, X/6A Warhammer 67/6B, Magical Sword 77/6C, Dagger 80/6D, Backpack 82/6E, 1 week's rations 88/7, 1 wine-skin 88.6/7A, Holy Symbol 108.6/-, Tinder Box 109.4/-, 50' Rope 110.4/7B, Purse 110.9/7C, Healing Potion X/7D, 6 Torches 111/7E, Scroll of Ward against Elementals x/8, Two empty large sacks 112.6/8.15 Stone

Mounts: Medium Warhorse 250, War tack & saddle 275, Caparison 295, Saddle bags 300, Chain Barding, 450 Medium Riding horses (2) 80, tack & saddle 100, saddle backs 110 Mules (2) 40, 1 Riding and 1 draft tack 55, saddle bags 65 2 Blankets 6, 6 tallow candles 9.6, Wooden stakes (8) & Mallet 14.6, Tents (2) 54.6, Camp chairs (2) 64, Iron pot and iron kettle 74, 100' of rope 76 Sacks of oats (4) 80, Fine Standard rations, 3 weeks, 89, Clay gallon jug of good red wine (8 pints) 92 Noble clothes 110, Armiger's Clothes 135, Spare boots (high and low) & belts 1450 Spare Cassock, wimple and robe, low boots and sandals (for Sister Mary) 15 Spare Armiger and Freeholder's clothes (for Ganthas) 30 Long cloaks for foul weather (3) 3, 2 Lances, Spare quiver & 20 arrows. 6

Henchman paid for May

    • 6957GP

Background[edit]

The third son of a landed knight, it was only chance that saw Lohenmark earn his spurs when a ship bearing lumber foundered off-shore from his father's village. Even with the Baron taking two of three parts of the salvage, the windfall was enough that young Lohenmark escaped a future in the service to the divine and was sent to be squired and the arms and armour of a knight were commissioned for him. At the age of eight, until his eighteenth year he studied war and arms in the Baron's court.

Knighted, but with no land to hold, Sir Lohenmark wandered from Free Company to Free Company, gathering a Lance of men to him, mounted sergeants and a brace of archers. In distant lands they fought for a deposed king. The battle was won, but the king died. His mercenary army scattered back into free companies, and began the long voyage back home with every hand turned against them. The fought running skirmishes by day and by night, and one by one Lohemark's men fell.

In a bloody field of rye Lohenmark was struck by an enemy lance as the two forces charged. Lohenmark lay near death, face down in the soil, but the tall rye hid his form from the raiders and they moved on.

Near midnight he was rescued by his young squire, a shifty local Lohenmark had sworn to his service when the previous lad was struck by an arrow. The lad wrestled him into a rickety cart he had stolen, and with a trained warhorse between the poles and the knight hidden in the hay continued their escape.

Lohemark is haunted by his helplessness during his long recovery. If it was not for the guile of his sworn man he would have been captured with no hope of ransom, or worse. He dreams each night of laying in that field of rye while raiders, his family, even the divine and infernal powers discuss his fate, while he is mute.

Not a religious man, in his youth, Lohenmark credits his rescue not just to his squire's ingenuity but to the grace of the divine. He has recently taken a young woman of the Church, a Vestal, into his service. Sister Mary the Confessor is a sister of battle, pious and unrelenting. The divine has not seen fit to grant her the miracles of faith yet, but Lohenmark is sure it is only a matter of time.

Now returned to his homeland, with body healed and armour repaired, Sir Lohenmark has answered the call of Count Regar Ivaris. For glory. For titles! And to prove to all that his rescue from the bloody field was no error.