Stigr
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Rank[edit]
- Human Scout 3
- XP: 5,000/8,000
- Alignment (Neutral)
- Henchman to Farad
- List any titles or holdings
Retainers[edit]
- Retainer to Farad
Attributes[edit]
- STR 16 (open doors 4-in-6, +2 melee attack, +2 damage)
- INT 16 (+2 additional languages)
- WIS 8
- DEX 13 (+1 init bonus, +1 AC bonus, +1 ranged attack)
- CON 9
- CHA 8
Skills[edit]
- Languages
- General Skills
- Naturalist (Int, skilled) 8+; identify and harvest plants for edible and medicinal purposes.
- Tracking (Wis, skilled) 10+; follow tracks left by individuals.
- Wilderness survival (Wis, skilled) 10+; find food, shelter, etc. in wilderness terrain.
- Class Abilities
- Cleave as fighters (i.e. up to HD times, using half movement)
- Ranged fighting style (+1 ranged attack, ranged attack in melee)
- Climb 14+ (as thief)
- Hear Noise 12+ (as thief)
- Sneak 12+ (as thief)
- Knacks
- Force back (Str) 13+; force an opponent in a direction of your choosing, a number of feet equal to the difference between the roll and the target number or else take 1/2 damage from a normal attack.
Combat[edit]
- AC +1 DEX bonus
- HP 3d6
- MV
- Init +1
- Attacks 18 [+1]
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- D 11 W 12 P/P 13 B 14 R/S/S 15
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually