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NAME: Thunder's Rumble
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Player's Name: Justin
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Philosophy: The ways of the People have always been what defines the People; upholding the old traditions is the only way to see the people be free from tyranny.
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Faith/Creed: None, agnostic
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Gifts:
True Leadership (Major) - Thunder's Rumble gets +4 dice to any pool involving leadership or follower loyalty.
Intuition (Minor) - See TROS pg. 45.
Allies (Minor) - See allies, below.
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Flaws: None
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Allies: Talks to Lightning - 2nd Aunt of the Fog Among the Trees tribe and mother of Dawn's First Light. She will help out Thunder's Rumble if asked nicely and the request is reasonable.
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Enemies: Maple Seed Swirling
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Background & Notes:
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Race: Human
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Social Class: Peasant
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Nationality: the People
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Concept: Future savior of his people
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Personality:
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Appearance: 38 year old male. 6' tall, 210 lbs. Brown eyes, hair, and skin. Shaved head by ears, in ths style of Fog Among the Trees tribe.
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Skills
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Riding |
6
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First Aid |
6
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Hunting |
8
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Heraldry |
6
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Battle |
6
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Strategy |
7
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Tactics |
8
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Etiquette (Tourney) |
8
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Leadership |
6
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Intimidate |
7
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Survival |
8
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Orienteering |
8
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Proficiencies
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Mass Weapon and Shield |
6
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Temporal
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Strength (ST) |
7
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Agility (AG) |
5
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Toughness (TO) |
4
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Endurance (EN) |
4
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Health (HT) |
3
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Mental
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Will Power (WP) |
3
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Wit (Wit) |
6
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Mental Aptitude (MA) |
3
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Social (Soc) |
6
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Perception (Per) |
3/2
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Derived
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Reflex |
5
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Aim |
4/3
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Knockdown |
6
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Knockout |
5
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Move |
7/6
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Spiritual
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Destiny |
to free the tribes and make them a great nation |
2
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Drive |
to unite the tribes |
1
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Passion |
love of the Fog Among the Trees tribe |
2
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Passion |
love of Dawn's First Light, daughter of Talks to Lightning |
2
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Oath |
protect tribe over self, the "Peoples Oath" |
3
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Insight Points
8
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Armor Worn
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Piece |
AV |
CP Mod |
Other Notes
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Chain shirt with sleeves |
4 |
- |
-
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Chain coif |
3 |
-1 or 0 if under helm |
-1 Per
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Pot Helm |
5 |
-1 |
-1 Per
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Medium Round Shield |
6 |
- |
-1 Move, DTN 5
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Weapons Carried
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Weapon |
Length |
ATN |
DAM |
DTN |
Notes
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Warhammer (Blunt) |
Medium |
Swing 6 |
Swing 8b |
8 |
+DL+1 Shock, +1 Dam vs. Hard armors. W/in a round, 1 CP to flip from blunt to point.
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Warhammer (Point) |
Medium |
Swing 6 |
Swing 9p |
8 |
+DL Shock, +2 Dam vs. Hard armors. W/in a round, 1 CP to flip from point to blunt.
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Gezag Recurve Bow |
Missle |
7 |
6 |
- |
2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. +1 ATN per 45 feet.
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POOLS
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Mass Weapon and Shield |
11/10
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Bow |
4/3
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Offensive Maneuvers
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Name |
Prof |
Mechanic |
MoS |
Cost
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Bash |
Mass Wpn/Shield |
Select swing loc. Assigned CP vs. Wpn ATN. Can spend 1 CP prior to roll to add 1 to Dam. |
Damage. Range becomes agressor wpn range. |
0
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Bind & Strike |
Mass Wpn/Shield |
Must have two wpns or wpn and shield. Assigned CP vs. Wpn ATN or Shield DTN. |
Opponent loses 1 CP per MoS in next exchange. |
0
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Cut |
Mass Wpn/Shield |
Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam. |
Damage. Range becomes agressor wpn range. |
0
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Hook |
Mass Wpn/Shield |
Hook capable wpn. Assigned CP vs. Wpn ATN. |
Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8. |
1
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Simultaneous Block/Strike |
Mass Wpn/Shield |
Two wpns or wpn+shield. Both parties attacking. Assign CP to both block/parry and bash/cut/thrust. Each must be at least half as large as the other. Assigned CP vs. Wpn ATN for attack; assigned CP vs. wpn/shield DTN for defense. |
Damage for attack, reduce attack successes for defense. Range becomes agressor wpn range. If defense succeeds, may be agressor in next exchange. |
0
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Thrust |
Mass Wpn/Shield |
Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack. |
Damage. Range becomes agressor wpn range. |
1
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Defensive Manuevers
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Name |
Prof |
Mechanic |
MoS |
Cost
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Block Open and Strike |
Mass Wpn/Shield |
Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN. |
Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll. |
2
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Block |
Mass Wpn/Shield |
Shield. Assigned CP vs. Shield DTN. |
Reduce attack successes. If successful, can be agressor in next exchange. |
0
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Parry |
Mass Wpn/Shield |
Any wpn. Assigned CP vs. Wpn DTN. |
Reduce attack successes. If successful, can be agressor in next exchange. |
1
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Full Evasion |
Any |
Assigned CP vs. 4. Cannot use if attack on immediately previous exchange. |
Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2. |
0
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Partial Evasion |
Any |
Assigned CP vs. 7. Spend 2 CP if want to take initiative. |
Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2. |
0/2
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Duck and Weave |
Any |
Assigned CP vs. 9. |
Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2. |
0
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Location Chart
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Swings
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Location |
Body Part |
Attack Mod |
AV
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I |
Lower Legs |
+1 CP vs. Shield |
0
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II |
Upper Legs |
- |
4
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III |
Torso |
- |
L10/R4
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IV |
Downward/Shoulder |
- |
L10/R4
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V |
Vertical/Head |
- |
8
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VI |
Upward/Groin |
- |
10
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VII |
Arms |
+1 CP |
L10/R4
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Thrusts
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Location |
Body Part |
Attack Mod |
AV
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VIII |
Lower Legs |
-2 CP |
0
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IX |
Upper Legs |
- |
4
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X |
Groin |
- |
10
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XI |
Belly |
- |
L10/R4
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XII |
Chest |
- |
L10/R4
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XIII |
Head/Face |
-1 CP |
8/0
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XIV |
Arms |
-1 CP |
L10/R4
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Wounds
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Locale |
Level |
Other Effects
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- |
- |
-
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Fatigue
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-
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Pain
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-
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Blood Loss
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-
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Other Notes, Other Equipment Owned, etc.:
- Equipment and possessions:1 Gold and 1 Silver coin, Short Bow + 12 arrows, honeycomb of the Sweet but Painful tribe.
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