User:Bill/King of the Road

From RPGnet
Jump to: navigation, search

Setting[edit]

Post apocalyptic North America is mostly uninhabited. Settlements are spread across the continent with great distances between them. For the smaller settlements, self-sufficiency is an option, but larger cities like Chi-Town and Northern Gun must rely on trade to support their populations. Trade made possible by Road Kings; huge armored trucks that transport tons of cargo across the badlands. The drivers of these vehicles and their mercenary escorts brave all manner of hostile DBs, raiders, and treacherous terrain.

King of the Road will be a series that follows the adventures of one of these crews as they transport a load of freight from Ishpeming to the Pecos Empire. This game will necessarily be fairly linear in it's composition and I may attempt to run it as completely episodic; beginning and ending an adventure each session.

This is an opportunity for the players to have the traditional wandering adventurer style experience that I don't usually offer. Your characters will encounter much of the weirdness that Rifts offers. Everything from strange aliens to unexplainable magic phenomenon and rogue technology.

Characters[edit]

One player must choose to be the driver. The actual race and class of his or her character is entirely up to the player, but the character must possess the skills necessary to drive a Road King. The ability to navigate cross-country may be useful as well, however, navigational skills will not be required as the route will be prearranged and known to the character. Should more than one player want the role of the driver, which really places them in a position away from the action more often than not, we'll dice for it.

As a concession to the driver's position, being unable to engage in the action beyond maneuvering the Road King, all other player characters are subject to his or her approval. Otherwise, virtually anything goes. Any race or occupation described in any Rifts supplement or any character from another game line converted to the rules that the group agrees upon is acceptable as long as the driver approves it.

In the event that nobody wants to play the driver, I will use an NPC and all characters will be approved by me.

Rules[edit]

I do not normally use the Palladium Role Playing System if I can avoid it. While it can be made serviceable, I just don't like it. I would be willing to use it though; if only to point out how bad it is. Alternatively, I would be happy to use any point-based generic game in my collection or use my own Rifts inspired homebrew.