Vampire: Natchez By Night ––– The Campaign Timeline

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A Timeline of all our adventures and journal entries and RP entries, in one place for context.


  • Denotes an RP or Journal entry.

 * Denotes pre-dawn hours on date specified


Pre-Campaign[edit]



Campaign, July 2011 to -[edit]

30 Jul 2011, Game 1.0: Welcome To Natchez, Y'all ––– In which we find ourselves in Natchez, Mississippi, and kick things off.

04 Aug 2011, Game 2.0: It's A Crime And A Shame - The ghoul hunt wraps up with a couple of surprise twists: Zadie acquires something unusual and dangerous, and Sheriff Midnight's fate takes an unexpected turn.

05 Aug 2011, Game 3.0: Three Conspiracies and and Engagement ––– Various Vampires gather ghoulishly to plan the overthrow of Cotton Johnson and develop plans for the Post-Johnson era. The gang meets the Elvii and a ghoul gets engaged.

06 Aug 2011, Game 4.0: The End of King Cotton ––– Plans go awry when the Beauchamps sisters' coup d'etat takes an unanticipated turn.

09 Aug 2011, Game 5.0: Shiny Amazing Evening ––– The gang go see the Wizard of Vidalia and the Assamite Scheherazade ... and come away with more than they bargained for.

10 Aug 2011, Game 6.0: Sweeping Up The Mess ––– Repurcussions from the deaths of the Wizard and the Assamite fall swiftly.

13 Aug 2011, Game 7.0: Catfish Hunting ––– Using Irina as bait, we successfully lure Catfish into the open and eliminate him as a threat to the New Prince's hold over Natchez. Irina leaves afterward for Italy to train with the Society of Leopold and Renny humanely takes care of Cotton's herd.

Date unspecified: Escape is Not An Option --- (Caroline and Mason in Texas somewhere in the middle of the last two games.)

End of First Campaign

Epilogue[edit]

  • 16 Mar 2012 - Boston Morning ––– (RP: Renny Janovich and Irina DiSanti)


SUBSEQUENT CAMPAIGNS[edit]

Logs are provisionally posted, pending GM approval. RPs and Journal Entries will post here.

2014: Return to Natchez[edit]

 * = Denotes evening of the date given.

25 Sep 2014 ––– Return to Natchez, Game 01: Return to Pro Forma ––– Irina DiSanti's return kicks off an unexpected chain of events. Caroline Thibideaux seizes her chance to win her family free of Evangeline, two vampire acquaintances of Renny's show up on their way to NYC, and a Prince of the City dies. A new position in the Natchez Masquerade is created and the Oxford Tremere cook up a plan involving gargoyles and reanimated cadavers.

The story dates from this point forward are approximate and will be changed as they are verified.

≈25 Sep 2014 - Game 02 ––– The game of musical chairs continues as Irina dodges Eliza's order to kill Boone. Flame rushes to a career-enhancing photoshoot with a Giovanni fashion photographer, who turns out to be just the vanguard of a Giovanni move on Natchez. In addition, Irina discovers Eliza has flown from her Mansion haven and a room in the Prince's basement is covered in living flesh. It's a Tzmitce and it escapes into the Mississippi river. Irina rescues a mortal captive from the Mansion and learns how Eliza manages to maintain her public identity through the centuries. Working through the fashioin photographer, the Giovanni make a move to capture Natchez and take Space Rocket Signal hostage at Renny's house. The gang races to the rescue, but not without mayhem.
≈25 Sep 2014 - Game 03 ––– Irina succeeds in burning Eliza's Haven to the ground and with Mason McAllister's help, kills Eliza during the day. Unfortunately, this isn't before Eliza Turns Cecilia Hardin, changing the woman forever. The In addition, the former Prince Cotton shows up as a gargoyle and attacks Giovanni reinforcements as they fly in to Natchez. Cord cements his reputation as a Prince Killer in an epic mid-air battle with Cotton over the Indian Burial Mounds. Sheriff Francine is voted in as the new Prince of Natchez and Renny gains a possible ally in the spirit of a 19th century LaSombre from New Orleans.
≈26 Sep 2014 - Game 04 ––– The Tremere Chantry demand our compliance in cleaning up their mess in Oxford. In return they will let us live once they take over Natchez. Screw that! The team counteroffers for Natchez's freedom. Caught out, the Chantry agrees. Meanwhile, Irina gets a disturbing phone call from the New Orleans Archdiocese: it appears that LaSombra Sabbat from Mexico have taken out the New Orleans Society of Leopold and have now cast their eye on Natchez. The sighting of the gargoyle and it's attack of a plane mid-air scrambles the National Guard to handle a "terrorist threat". They arrive and put the city under Martial Law.
≈27 Sep 2014 - Game 05 ––– The immediate problems with the Giovanni and the Cotton gargoyle solved for now, (and the LaSombra Threat backburnered), the team sneaks out from under the National Guard to go to Oxford. Once there, they confront the Undead Werewolf holed up in the University Hospital and find out that more is going on there than the Tremere admitted.
≈27 Sep 2014 - Game 06 ––– Under the cover story of being a crack CDC Emergency Response Team, the Scooby Gang successfully defeats the Undead Werewolf along with Nigerian Vampire Worms and their maaster. Unfortunately, this doesn't come without civilian casualties. The location being too "hot" to safely remain, the team turns back for Natchez.
≈28 Sep 2014 - Game 07 ––– The Scooby Gang fights off LaSombra shadow creatures at Caroline's Townhouse and, as the LasSombra cloak the city with inpenetrable shadow, successfully kill a summoning circle in a waterfront warehouse. This should send a message to the New Orleans Sabbat: Hands off Natchez. Renny remarks that if the Society of Leopold ever finds out just how many vampires Irina's managed to kill in the past week and with whose assistance, the Society would happily Excommunicate her, burn her at the stake, and pin a medal on her smoking ashes.
≈First week of Oct 2014 - Game 08 ––– The Scooby gang catches its breath in the aftermath of their adventures. Irina judges it safe to call Caroline's baby boy home, only to find other forces have abducted him via teleportation. The kidnappers bring the baby home, however, along with some pointed questions as to the gang's affiliations. Child reunited with mother at last, the abductors reveal themselves as Mages and they proceed to turn half the gang's world upside down. In the end, new alliances are struck and arrangements for Mage training are made.






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