Wolf at World's End

From RPGnet
Jump to: navigation, search

Dark Tower Exalted

   Name: The Wolf at World's End


Concept: A Lunar eternal soldier

  • Caste: Full Moon +6
  • Special Ability: Shapeshifting +2
  • Past: A Child of War +2
  • Motivation: Hold the Line +4
  • Virtue: Duty +4
   Flaw: The Monster Without
   Techniques:

Perfect Fear Scent, Mountainous Spirit Expression, Deadly Beastman Transformation, Twin-faced Hero, Devastating Ogre Enhancement, Lightning Change Style, Wyld-Sensing Instincts, Resisting the Lure of Madness, Unstoppable Juggernaut Incarnation, Halting the Scarlet Flow, Invulnerable Moonsilver Carapace, Claws of the Silver Moon, Impressions of Strength

Notes: Basically, the idea is to create the Lunar equivalent of an infantryman in a cut-off outpost in the worst days of the Vietnam war. Stretched too thin, exhausted from trying to keep a war he was never meant to fight going, and in the process having largely lost himself to it. Hence "Duty" rather than Temperance or Valor, but both that Virtue and his motivation are likely slightly eroding with the appearance of his mate. The flaw is...well, most of the time, he's either a giant wolf, or a giant wolf-man hybrid. Diplomacy and subtly are not his thing, and there's no particular compunction about achieving his (or the party's) goals in a way that involves rivers of blood.

Techniques were picked more for their narrative effects than any real coherent representation of him numerically, so I'd be interested in hearing people's thoughts. Basically, the idea is a massive Soak-based Lunar - literally huge, able to take hits and keep coming, most of his combat focused on just overwhelming strength. Keeping Twin-faced Hero in there mostly for some flexibility, and to drive home the idea that Wolf's sense of self is...well, as a giant black wolf. Their human form is an affectation.