Wrath of the Lich Queen 2.5

From RPGnet
Jump to: navigation, search

DM's Introduction[edit]

Wrath of the Lich Queen will be a combination of the Mutants and Masterminds' rules and the setting for 4E with the Eberron campaign.

What does this mean? The Mutants and Masterminds elements means that we'll be disregarding much of the old standbys of Hit Points, Class Abilities, and so on to individualized characters. Artificers are Weird Scientists, Mages are Oookey guys with weird rituals, Kalashtar are psychics, and Warforged are Robots with abilities far beyond little Meat Bags.

The 4E elements are fairly small with the introduction of Dragonborn. Likewise, we acknowledge the existence of Exarchs in this game. While gods are inscrutable characters that are inhuman to say the least, Exarchs like Archdemons and powerful Angelic figures are decidedly real enough. Likewise, the amount of power available to characters is increased well to 30th level.

Eberron? Well, it's Eberron.


Arch-Duchy of Shadowfast[edit]

Due to our desire to focus on small-scale adventures after all the difficulties of our globe trotting, the duration of the Wrath of the Lich Queen campaign will be taking place entirely in the Arch-Duchy of Shadowfast in Northern Breland along the border of the Mournland and Dargunn, just south of Thrane's Borders.


http://i50.photobucket.com/albums/f350/Willowhugger/Pictures%20for%20Game/Dart.jpg


The Arch-Duchy of Shadowfast is a pretty wild and lawless place that is ostensibly ruled by Archduchess Maya D'Shadowfast (daughter of Thrane's Queen Diani) and Regent Gerald Greywood who is an Eldeen Reaches Ranger. It is an exceptionally large region that has achieved a modicum of independence in the wake of the Treaty of Thronehold and is about as large as some of the smaller nations in Khorvaire.


The inhabitants of the region include a substantial number of Cyrean refugees, Brelish, Mixed Cyrean/Brelish, Thranes, Dragonborn, Karrn refugees, Goblins, and Warforged. A large number of these individuals are not particularly welcome in their homeland and it is considered to be a place that is a haven for rogues. Bandits, The Emerald Claw, Mournland monstrouscities, and other unpleasant things are all things that are expected to menace the people of this land. Perhaps because of its centralized location and the restoration of the Lightning Rail to Karrnath, it is also a center for commerce.


Think halfway between Babylon Five and Casablanca at this point.


The chief interesting note of the area is the [b]Watchmen[/b], an organization of self-styled adventurers and last War veterans who used to be focused on preventing the outbreak of a new Last War. With the death of King Kaius and so many other individuals, it's turned inwards to try and protect the semi-independent nation they've founded from the various problems within. With the death of the previous ruler of the Archduchy, Cassius D'Shadowfast, a lot of individuals refuse to accept the rule of Regent Gerald.


It is the Watchmen's place to sort out all the disorder and try and stabilize the area.


Rating[edit]

This is a mature game and as long as nothing is graphic, will deal with adult subject matter. Fourth Wall breaking is to be expected to a certain extent but do not actually ruin the enjoyment of the game by rampant silliness.


Thank you.


New Locations[edit]

Caer Shadowfast (Pop. 24,521) The largest city in Shadowfast, Caer Shadowfast is a city that is as modern as can be expected in Khorvaire but has the vague impression of an Old West Town with its many bars and desperados with a single lightning rail through it. Castle Shadowfast is a Dracula-esque castle just to the side of the place that tends to loom over everything and is said to be inhabited by Archduke Cassius' ghost.


Gorgonhorn: (Pop. 12,032) A community of Dwarves that has been set up by House Kundarak and the rest of the Twelve. They mine for gold and other ore in this region and employ large numbers of Half-Orcs but no one is quite sure how they're managing to be so profitable with so many merchants but so few common laborers. Cassius was going to investigate before he died.


Kenrunn (Pop. 5,282): A mixed Halfling/Human community that is pretty much little more than a massive place for farming pumpkins. The words "provincial" don't really begin to cover the area but there is significant racial tension between the two parties. Kenrunn is the source for a quarter of all of Shadowfast's food.


Lurching Tower (Pop. 20,311) The world's only city of Dragonborn is currently working on getting itself established as a full blown community. Aware they are distrusted and hated by everyone else, they have opened trade with Shadowfast and become a part of that nation despite the fact that they only recently invaded it. They are currently struggling to see what kind of community they will build.


Skull Reave: (Pop. 2,421) A once mighty Goblin castle that was taken down by Dhakaani Goblin traitors and where Lhesh Haruuc died. It has since become a monument to him and his tomb with many goblins coming to visit and pay respects to their former master. The Goblins who exist here have no desire to join with any Dargunn nation anymore.


Vathrond (Pop. 15,312): Vathrond is a Half-Elf and Elf community that is formed from Khorvaire Elves rather than Aerenal and Valenar. The region was devastated in the last war with most of the pure blooded elves either killed or carried off by parties unknown. The woods around it are said to be cursed and home to all manner of unholy creatures of Khyber. The elves are suspicious and just barely acknowledge Shadowfast's authority.


Any questions should be posted to the OOC thread.


Wrath of the Lich Queen