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=Fixed Up= This is going to be my first attempt at running a chronicle style Shadowrun game. My goal is to leave the characters with a fairly open world, and a series of regular objectives to keep the characters on their toes and involved in the world. Shadowrun, like most games, is an episodic game and, hence, has a tendency to come to a screeching halt at the end of the run. At which point everyone says "well now what do we want to do?" Yeah, you can continue the current game, but honestly, how often does that happen and how often do you actually get to play the character again. So, I shall attempt to break the shell and keep the characters constantly going. I will attempt to create a larger world using materials I possess and my own mind, and attempt to drop the characters into a more developed, constantly evolving world. And, hopefully, in the process not have an extreme phsychotic fit. The runners may not be constantly be embroiled in the quest for more money, but will instead have a number of scenarios with which to interact and develop, and maybe even profit by. Also, like previous games I have been recently involved in, I encourage my players to become involved in the Wiki and provide character info, location descriptions, point of view stories about the last session, plot hooks, and other contributions which I will gladly award with Karma points. This is a good house rule that I find greatly improves player involvement and a I want to expand in a direction that interests the players and keeps the characters involved in their world.
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