Difference between revisions of "Azarax the Seeker"

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(Misc.)
(Misc.)
Line 68: Line 68:
 
*Purse / 2 cn
 
*Purse / 2 cn
 
*Spellbook / 25 cn
 
*Spellbook / 25 cn
*Beetle carapaces(5)/25 cn
+
*Beetle carapaces(8)/40 cn
  
 
*'''Money:''' 47gp, 4sp, 8cp (purse)
 
*'''Money:''' 47gp, 4sp, 8cp (purse)
*'''Total Encumbrance:''' 364 cn
+
*'''Total Encumbrance:''' 379 cn
 
*'''Move:''' 40'/ round
 
*'''Move:''' 40'/ round
  
 
===Background/Appearance/Etc.===
 
===Background/Appearance/Etc.===
 
Azarax left his home, a village near Specularum, when he was 14, following the Shearing tradition. He soon met Jarvion, a magic-user that taught him secrets of the arcane. They both ended in Threshold, from where Jarvion went adventuring, never to return. Azarax now yearns to follow his trail, and become a master of magical arts.
 
Azarax left his home, a village near Specularum, when he was 14, following the Shearing tradition. He soon met Jarvion, a magic-user that taught him secrets of the arcane. They both ended in Threshold, from where Jarvion went adventuring, never to return. Azarax now yearns to follow his trail, and become a master of magical arts.

Revision as of 11:21, 1 November 2012

In Search of Adventure:Home Page

  • Character Name: Azarax the Seeker
  • Class: Magic-user
  • Level: 1
  • XP/XP Needed: 0/2500

Ability Scores

  • Strength: 10
  • Intelligence: 17
  • Wisdom: 13
  • Dexterity: 10
  • Constitution: 11
  • Charisma: 9

Combat

  • AC: 9
  • HP: 4/4
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
  • Dagger/B/1D4
  • Sling/B/1d4

Saving Throws

  • Death Ray/Poison: 13
  • Magic Wands: 14
  • Paralysis/Petrify: 13
  • Breath Weapon: 16
  • Rod/Staff/Spell: 15

Class Abilities

Spellbook:

  • Cantrips: Anatomics, Bug, Catfall, Firefinger, Gallop, Temperature, Tie, Werelight.(3/day)
  • Lvl 1: Read magic, Sleep, Magic missile, Charm person (1/day)
  • Prepared: Sleep, Anatomics, Catfall, Temperature

Misc.

Skills:

  • Arcane Lore +1
  • History +1
  • Nature Lore +2
  • Laws +1
  • First Aid +1

Weapon Feats

  • Dagger B
  • Sling B
  • Languages:
  • Thyatian, Alphatian, Draconic, Ogre

Gear/Enc/Number:

  • Backpack (holds 400cn)/20 cn
  • Long Cloak / 15 cn
  • Lantern / 30 cn
  • 3 Oil flasks / 30 cn
  • Dried rations/1week / 70 cn
  • Rope (50')/ 50 cn
  • Sack (holds 600 cn) / 5 cn
  • Waterskin, full / 30 cn
  • Tinderbox / 5 cn
  • 2 daggers / 20 cn
  • Sling / 20 cn
  • 60 pellets / 12 cn
  • Belt / 5 cn
  • Purse / 2 cn
  • Spellbook / 25 cn
  • Beetle carapaces(8)/40 cn
  • Money: 47gp, 4sp, 8cp (purse)
  • Total Encumbrance: 379 cn
  • Move: 40'/ round

Background/Appearance/Etc.

Azarax left his home, a village near Specularum, when he was 14, following the Shearing tradition. He soon met Jarvion, a magic-user that taught him secrets of the arcane. They both ended in Threshold, from where Jarvion went adventuring, never to return. Azarax now yearns to follow his trail, and become a master of magical arts.