Lucky Break: Difference between revisions

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Created page with " '''Free Trader''' Speed 3, Armor 2, HP 20, Crew 1/6, AC 6, Power 10, Free Mass 15, Hard Points 2, Class Frigate Drive 2 upgrade Atmos Config Extended Stores Fuel ..."
 
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Atmos Config   
Atmos Config   


Extended Stores
Extended Stores x 2 (252 man-days, or 50 days flying with full ship/Rook and 42 days flying full ship/no Rook)
 
Ship's Locker


Fuel Scoops   
Fuel Scoops   


Fuel bunkcers
Fuel bunkers
 
Survey Sensor Array  (stripped for Far Scout)
 
60 tons pressurized cargo space
 
Comm Server
 
[[File:Arriving home.jpg]]
 
[[File:AH2.jpg]]
 
*All ships have a base operational range of 14 days when operating at full crew.
 
*You can reduce the crew size to proportionally increase the range, up to doubling it. So, a ship operating at 1/2 or less crew complement could stay out for 28 days (one month.)
 
*Adding extended stores will double those times, but with additive rather than exponential increases for multiple installations.
 
*So: A ship with Extended Stores x1 can operate 1 month with a full crew, or 2 months with a half crew or less.


Survey Sensor Array 
*A ship with Extended Stores x2 can operate 6 weeks with a full crew, or 3 months with a half crew.


100 tons pressurized cargo space
*Since you guys have a working spaceport on Thalassa now, you really only need Extended Stores x1 on the Lucky Break to make a fully crewed run back and forth from Tenebrous to Thalassa, especially if you can make a refueling stop at Eltanabey.

Latest revision as of 20:45, 10 September 2014


Free Trader

Speed 3, Armor 2, HP 20, Crew 1/6, AC 6, Power 10, Free Mass 15, Hard Points 2, Class Frigate

Drive 2 upgrade

Atmos Config

Extended Stores x 2 (252 man-days, or 50 days flying with full ship/Rook and 42 days flying full ship/no Rook)

Ship's Locker

Fuel Scoops

Fuel bunkers

Survey Sensor Array (stripped for Far Scout)

60 tons pressurized cargo space

Comm Server

  • All ships have a base operational range of 14 days when operating at full crew.
  • You can reduce the crew size to proportionally increase the range, up to doubling it. So, a ship operating at 1/2 or less crew complement could stay out for 28 days (one month.)
  • Adding extended stores will double those times, but with additive rather than exponential increases for multiple installations.
  • So: A ship with Extended Stores x1 can operate 1 month with a full crew, or 2 months with a half crew or less.
  • A ship with Extended Stores x2 can operate 6 weeks with a full crew, or 3 months with a half crew.
  • Since you guys have a working spaceport on Thalassa now, you really only need Extended Stores x1 on the Lucky Break to make a fully crewed run back and forth from Tenebrous to Thalassa, especially if you can make a refueling stop at Eltanabey.