Lucky Break: Difference between revisions
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Created page with " '''Free Trader''' Speed 3, Armor 2, HP 20, Crew 1/6, AC 6, Power 10, Free Mass 15, Hard Points 2, Class Frigate Drive 2 upgrade Atmos Config Extended Stores Fuel ..." |
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Atmos Config | Atmos Config | ||
Extended Stores | Extended Stores x 2 (252 man-days, or 50 days flying with full ship/Rook and 42 days flying full ship/no Rook) | ||
Ship's Locker | |||
Fuel Scoops | Fuel Scoops | ||
Fuel | Fuel bunkers | ||
Survey Sensor Array (stripped for Far Scout) | |||
60 tons pressurized cargo space | |||
Comm Server | |||
[[File:Arriving home.jpg]] | |||
[[File:AH2.jpg]] | |||
*All ships have a base operational range of 14 days when operating at full crew. | |||
*You can reduce the crew size to proportionally increase the range, up to doubling it. So, a ship operating at 1/2 or less crew complement could stay out for 28 days (one month.) | |||
*Adding extended stores will double those times, but with additive rather than exponential increases for multiple installations. | |||
*So: A ship with Extended Stores x1 can operate 1 month with a full crew, or 2 months with a half crew or less. | |||
*A ship with Extended Stores x2 can operate 6 weeks with a full crew, or 3 months with a half crew. | |||
*Since you guys have a working spaceport on Thalassa now, you really only need Extended Stores x1 on the Lucky Break to make a fully crewed run back and forth from Tenebrous to Thalassa, especially if you can make a refueling stop at Eltanabey. |
Latest revision as of 20:45, 10 September 2014
Free Trader
Speed 3, Armor 2, HP 20, Crew 1/6, AC 6, Power 10, Free Mass 15, Hard Points 2, Class Frigate
Drive 2 upgrade
Atmos Config
Extended Stores x 2 (252 man-days, or 50 days flying with full ship/Rook and 42 days flying full ship/no Rook)
Ship's Locker
Fuel Scoops
Fuel bunkers
Survey Sensor Array (stripped for Far Scout)
60 tons pressurized cargo space
Comm Server
- All ships have a base operational range of 14 days when operating at full crew.
- You can reduce the crew size to proportionally increase the range, up to doubling it. So, a ship operating at 1/2 or less crew complement could stay out for 28 days (one month.)
- Adding extended stores will double those times, but with additive rather than exponential increases for multiple installations.
- So: A ship with Extended Stores x1 can operate 1 month with a full crew, or 2 months with a half crew or less.
- A ship with Extended Stores x2 can operate 6 weeks with a full crew, or 3 months with a half crew.
- Since you guys have a working spaceport on Thalassa now, you really only need Extended Stores x1 on the Lucky Break to make a fully crewed run back and forth from Tenebrous to Thalassa, especially if you can make a refueling stop at Eltanabey.