Dawnhaven: Difference between revisions
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[http://forum.rpg.net/showthread.php?752512-Pathfinder-Dawnhaven IC thread] | [http://forum.rpg.net/showthread.php?752512-Pathfinder-Dawnhaven IC thread] | ||
==Main Cast== | == Main Cast == | ||
JoanieSappho as [[Alassa Creyr]] | JoanieSappho as [[Alassa Creyr]] | ||
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RookieRPG as [[Strom Heartseeker]] | RookieRPG as [[Strom Heartseeker]] | ||
Tomato Jam as [[ | Tomato Jam as [[Dawid Lusk]] (formerly [[Caledor Hathalil]]) | ||
[[Dawnhaven Character Sheet Template]] | [[Dawnhaven Character Sheet Template]] | ||
==Supporting Cast== | == Supporting Cast == | ||
'''Tazzlemint Fizzlebum''', the local representative of the Church of Iodan. | '''Tazzlemint Fizzlebum''', the local representative of the Church of Iodan. | ||
==Kingdom Status== | == Kingdom Status == | ||
[[File:Dawnhaven_arms.png|thumb|The arms of the city and state of Dawnhaven: per fess wavy argent and azure, the Sun ascendant Or.]] | [[File:Dawnhaven_arms.png|thumb|The arms of the city and state of Dawnhaven: per fess wavy argent and azure, the Sun ascendant Or.]] | ||
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'''Alignment:''' Chaotic Good (+4 Loyalty) | '''Alignment:''' Chaotic Good (+4 Loyalty) | ||
'''Fame:''' 1 | |||
'''Size:''' 1 | '''Size:''' 1 | ||
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'''Population:''' approx. 500 | '''Population:''' approx. 500 | ||
'''Treasury:''' | '''Treasury:''' 22 Build Points (~88,000gp) | ||
--- | |||
'''Holidays:''' 1 (Loyalty +1, Consumption +1) | |||
'''Promotion:''' Token (Stability +1, Consumption +1) | |||
'''Taxation:''' Light (Economy +1, Loyalty -1) | |||
--- | --- | ||
'''Economy:''' + | '''Economy:''' +11 (+3 Magister, +3 Marshal, +1 Mill, +1 Taxation, +3 Treasurer) | ||
'''Loyalty:''' + | '''Loyalty:''' +14 (+4 Alignment, +4 Councilor, +1 Holidays, +3 Royal Enforcer, -1 Taxation, +2 Warden) | ||
'''Stability:''' + | '''Stability:''' +14 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill, +1 Promotion) | ||
--- | --- | ||
'''Consumption:''' 0 (+1 | '''Consumption:''' 0 (-3 Farm, -2 Fishery, +1 Holidays, +1 Promotion, +1 Size) | ||
'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls) | '''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls) | ||
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'''Control DC:''' 22 | '''Control DC:''' 22 | ||
===Leadership=== | === Leadership === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== | === Terrain Improvements === | ||
* '''Farm''' at Dawnhaven (-3 Consumption) | |||
* '''Fishery''' at Dawnhaven (-2 Consumption) | |||
== Settlements == | |||
=== Dawnhaven (Capital) === | |||
[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]] | [[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]] | ||
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'''Buildings''' | '''Buildings''' | ||
* | * Houses D3 (Kingdom Unrest -1) | ||
* | * Mill F6 (Kingdom Economy +1, Stability +1; Settlement Productivity +1) | ||
* Watchtower F1 (Defense +2, Unrest -2, Stability +1 | |||
* Smithy F5 (Kingdom Economy +1, Stability +1) | |||
* SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2) | * SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2) | ||
'''Population:''' approx. | '''Population:''' approx. 1000 | ||
'''Base Value:''' 1,000gp | '''Base Value:''' 1,000gp | ||
'''Defense:''' 2 | '''Defense:''' +4 (+2 natural moats, +2 Watchtower) | ||
'''Productivity:''' +1 (+1 Mill) | |||
== Kingdom Chronicle == | |||
=== Turn 1 === | |||
''The month of April in the year 1 AD (After Dawn)'' - The settlers arrive and meet with their local allies. The Iodanite mission leave to claim their territory in the south-east. The site of the future capital is explored and a rogue giant wolf slain. | |||
* 1 hex claimed | |||
* 1 hex prepared for settlement | |||
* the settlement of '''Dawnhaven''' founded! | |||
=== Turn 2 === | |||
''May, 1 AD'' - The first official gathering of the Dawnhaven government. | |||
* Farm and Fishery built at Dawnhaven | |||
* House and Mill built in Dawnhaven | |||
* Murder in Dawnhaven! | |||
* Giant boars found north-west of Dawnhaven | |||
'' | === Turn 3 === | ||
''June, 1 AD'' - The second gathering | |||
* Watchtwoer built at Dawnhanven | |||
* | * Smithy built in Dawnhaven | ||
* | * Terandus Cult activity in Dawnhaven | ||
== Deities and Domains == | == Deities and Domains == | ||
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As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources. As such, many hexes are considered Special Terrain as per the standard rules. | As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources. As such, many hexes are considered Special Terrain as per the standard rules. | ||
==Links== | == External Links == | ||
[http://www.d20pfsrd.com Pathfinder SRD] | [http://www.d20pfsrd.com Pathfinder SRD] | ||
[http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building Kingdom Building] | [http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building Kingdom Building] |
Latest revision as of 17:50, 15 July 2015
A kingdom-building Pathfinder PbP campaign run by OMG.
Main Cast[edit]
JoanieSappho as Alassa Creyr
LizardBite as Kyras Noor
Max as Ran Ranaab Aan Danang
Mitch as Hugo Dufresne
RookieRPG as Strom Heartseeker
Tomato Jam as Dawid Lusk (formerly Caledor Hathalil)
Dawnhaven Character Sheet Template
Supporting Cast[edit]
Tazzlemint Fizzlebum, the local representative of the Church of Iodan.
Kingdom Status[edit]
Capital: Dawnhaven
Alignment: Chaotic Good (+4 Loyalty)
Fame: 1
Size: 1
Population: approx. 500
Treasury: 22 Build Points (~88,000gp)
---
Holidays: 1 (Loyalty +1, Consumption +1)
Promotion: Token (Stability +1, Consumption +1)
Taxation: Light (Economy +1, Loyalty -1)
---
Economy: +11 (+3 Magister, +3 Marshal, +1 Mill, +1 Taxation, +3 Treasurer)
Loyalty: +14 (+4 Alignment, +4 Councilor, +1 Holidays, +3 Royal Enforcer, -1 Taxation, +2 Warden)
Stability: +14 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill, +1 Promotion)
---
Consumption: 0 (-3 Farm, -2 Fishery, +1 Holidays, +1 Promotion, +1 Size)
Unrest: 0 (subtract from all Economy, Loyalty, and Stability rolls)
Control DC: 22
Leadership[edit]
Role | Who | Benefit | Vacancy |
---|---|---|---|
Ruler | Queen Alassa the First Creyr | +CHA to Economy, Loyalty, or Stability (pick one) | +4 Unrest, can't build farms, settlements, or roads. |
Consort | ... | +CHA/2 Loyalty, Can act as temporary Ruler to negate Vacancy | None |
Councilor | Kyras Noor | +CHA or WIS to Loyalty | Loyalty -2, no benefit from Holiday edict, Unrest +1 |
General | Strom Heartseeker | +CHA or STR to Stability | Loyalty -4 |
Grand Diplomat | Queen Alassa the First Creyr | +CHA or INT to Stability | Stability -2, no Diplomatic or Exploration Edicts |
Heir | ... | +CHA/2 to Loyalty, Can act as temporary Ruler to negate Vacancy | None |
High Priest | Strom Heartseeker | +CHA or WIS to Stability | Stability and Loyalty -2, Unrest +1 |
Magister | Caledor Hathalil (NPC) | +CHA or INT to Economy | Economy -4 |
Marshal | Ran Ranaab Aan Danang | +DEX or WIS to Economy | Economy -4 |
Royal Enforcer | Ran Ranaab Aan Danang | +DEX or STR to Loyalty, May attempt to decrease Unrest during Upkeep phase | None |
Spymaster | Kyras Noor | +DEX or INT to one Kingdom attribute during Edict phase | Economy -4, Unrest +1 |
Treasurer | Hugo Dufresne | +INT or WIS to Economy | Economy -4, cannot collect taxes |
Viceroy | Tafflemint Fizzlebum (NPC) | +INT or WIS to Economy, can lead vassal states | Vassal state considered Rulerless |
Warden | Dawid Lusk | +CON or STR to Loyalty | Loyalty -2, Stability -2 |
Terrain Improvements[edit]
- Farm at Dawnhaven (-3 Consumption)
- Fishery at Dawnhaven (-2 Consumption)
Settlements[edit]
Dawnhaven (Capital)[edit]
Districts: 1
Buildings
- Houses D3 (Kingdom Unrest -1)
- Mill F6 (Kingdom Economy +1, Stability +1; Settlement Productivity +1)
- Watchtower F1 (Defense +2, Unrest -2, Stability +1
- Smithy F5 (Kingdom Economy +1, Stability +1)
- SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2)
Population: approx. 1000
Base Value: 1,000gp
Defense: +4 (+2 natural moats, +2 Watchtower)
Productivity: +1 (+1 Mill)
Kingdom Chronicle[edit]
Turn 1[edit]
The month of April in the year 1 AD (After Dawn) - The settlers arrive and meet with their local allies. The Iodanite mission leave to claim their territory in the south-east. The site of the future capital is explored and a rogue giant wolf slain.
- 1 hex claimed
- 1 hex prepared for settlement
- the settlement of Dawnhaven founded!
Turn 2[edit]
May, 1 AD - The first official gathering of the Dawnhaven government.
- Farm and Fishery built at Dawnhaven
- House and Mill built in Dawnhaven
- Murder in Dawnhaven!
- Giant boars found north-west of Dawnhaven
Turn 3[edit]
June, 1 AD - The second gathering
- Watchtwoer built at Dawnhanven
- Smithy built in Dawnhaven
- Terandus Cult activity in Dawnhaven
Deities and Domains[edit]
House Rules[edit]
As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources. As such, many hexes are considered Special Terrain as per the standard rules.