Difference between revisions of "Opa Wil"

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(Calloway)
(GMS Standard Pattern I ("Everest"))
Line 39: Line 39:
 
====GMS Standard Pattern I ("Everest")====
 
====GMS Standard Pattern I ("Everest")====
  
'''Hull:''' 12 (+2, Melee: +2, HP: 17, Repair Rate: 3)
+
'''License: IPS-N Raleigh 1 (+4 HP, +1 Hull)
  
'''Agility:''' 10 (+0, Evasion: 10, Speed: 5)
+
'''Hull:''' +2 (HP: 17, Repair Rate: 3)
  
'''Systems:''' 9 (-1, E-defense/Sensor Range: 9, Invasion/Scan/Lock-On: -1)
+
'''Agility:''' 0 (Evasion: 8, Speed: 5)
  
'''Engineering:''' 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)
+
'''Systems:''' -1 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: -1)
 +
 
 +
'''Engineering:''' (Heat Cap: 10, Repair Cap: 5, Cooling: 5)
  
  
Line 60: Line 62:
  
 
=====Ground Assault Loadout=====
 
=====Ground Assault Loadout=====
*GMS Type 1 MC-AR (2 EP, 1 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage  
+
*GMS Type 1 MC-AR (2 EP, 2 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage  
 
*GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage
 
*GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage
 
*GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3
 
*GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3
Line 66: Line 68:
 
*GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour]  
 
*GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour]  
 
*GMS EVA Modules - 1 IP
 
*GMS EVA Modules - 1 IP
*GMS Pattern A High Explosive Grenades (3) - 1 IP
 
 
*Personalizations - 1 EP, +2 HP
 
*Personalizations - 1 EP, +2 HP

Revision as of 11:44, 4 January 2018

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The Mechanic

Opa Wil was a small time janitor with a talent for singing scat and working on all different types of machines with almost preternatural skill, before he, at a whim, took a series of tests that revealed he had the Knack for piloting 'mechs

Fields: Biology, Medicine, Persuasion (diplomacy, professional)

Traits:

  • Witty
  • Nattily Dressed
  • Impulsive

Gear: Reactive Clothing, sound system, stimulants

Talents

Combined Arms(Rank 2)

  • Ignore Light Cover penalty for melee engagement.
  • First attack against Opa each round automatically misses.


Duelist (Rank 1)

Martial Artist (Rank 1)

Licenses

GMS

Kit Bonuses: N/A

Mech

Calloway

GMS Standard Pattern I ("Everest")

License: IPS-N Raleigh 1 (+4 HP, +1 Hull)

Hull: +2 (HP: 17, Repair Rate: 3)

Agility: 0 (Evasion: 8, Speed: 5)

Systems: -1 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: -1)

Engineering: (Heat Cap: 10, Repair Cap: 5, Cooling: 5)


Size: 1

Storage: 3

Aim: 0

Armour: 1


EP/IP: 8/5

Ground Assault Loadout
  • GMS Type 1 MC-AR (2 EP, 2 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage
  • GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage
  • GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3
  • Grapplers (1 EP) Gain +1 Accuracy on grapple attempts. Your mech has additional gear for grappling or lifting.* While grappling a target, you are no longer limited on the weapons you can attack with (you can* attack with two auxiliary or main weapons in any combination, or a heavy or superheavy weapon)
  • GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour]
  • GMS EVA Modules - 1 IP
  • Personalizations - 1 EP, +2 HP