Opa Wil: Difference between revisions
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Thirdkingdom (talk | contribs) Created page with "Return to the main campaign page? =The Mechanic= Opa Wil was a small time janitor with a talent for singing scat and working on all different..." |
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==Talents== | ==Talents== | ||
===Combined Arms(Rank | ===Combined Arms(Rank 2)=== | ||
*Ignore Light Cover penalty for melee engagement. | |||
*First attack against Opa each round automatically misses. | |||
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===Martial Artist (Rank 1)=== | ===Martial Artist (Rank 1)=== | ||
=Licenses= | =Licenses= | ||
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====GMS Standard Pattern I ("Everest")==== | ====GMS Standard Pattern I ("Everest")==== | ||
'''Hull:''' | '''License: IPS-N Raleigh 1 (+4 HP, +1 Hull) | ||
'''Hull:''' +2 (HP: 24, Repair Rate: 5, Melee Damage Bonus: +2) | |||
'''Agility:''' | '''Agility:''' 0 (Evasion: 8, Speed: 5) | ||
'''Systems:''' | '''Systems:''' -1 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: -1) | ||
'''Engineering:''' | '''Engineering:''' (Heat Cap: 10, Repair Cap: 5, Cooling: 5) | ||
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=====Ground Assault Loadout===== | =====Ground Assault Loadout===== | ||
*GMS Type 1 MC-AR (2 EP, | *GMS Type 1 MC-AR (2 EP, 2 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage | ||
*GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage | *GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage | ||
*GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3 | *GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3 | ||
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*GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour] | *GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour] | ||
*GMS EVA Modules - 1 IP | *GMS EVA Modules - 1 IP | ||
*Personalizations - 1 EP, +2 HP | *Personalizations - 1 EP, +2 HP |
Latest revision as of 12:05, 5 January 2018
Return to the main campaign page?
The Mechanic[edit]
Opa Wil was a small time janitor with a talent for singing scat and working on all different types of machines with almost preternatural skill, before he, at a whim, took a series of tests that revealed he had the Knack for piloting 'mechs
Fields: Biology, Medicine, Persuasion (diplomacy, professional)
Traits:
- Witty
- Nattily Dressed
- Impulsive
Gear: Reactive Clothing, sound system, stimulants
Talents[edit]
Combined Arms(Rank 2)[edit]
- Ignore Light Cover penalty for melee engagement.
- First attack against Opa each round automatically misses.
Duelist (Rank 1)[edit]
Martial Artist (Rank 1)[edit]
Licenses[edit]
GMS
Kit Bonuses: N/A
Mech[edit]
Calloway[edit]
GMS Standard Pattern I ("Everest")[edit]
License: IPS-N Raleigh 1 (+4 HP, +1 Hull)
Hull: +2 (HP: 24, Repair Rate: 5, Melee Damage Bonus: +2)
Agility: 0 (Evasion: 8, Speed: 5)
Systems: -1 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: -1)
Engineering: (Heat Cap: 10, Repair Cap: 5, Cooling: 5)
Size: 1
Storage: 3
Aim: 0
Armour: 1
EP/IP: 8/5
Ground Assault Loadout[edit]
- GMS Type 1 MC-AR (2 EP, 2 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage
- GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage
- GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3
- Grapplers (1 EP) Gain +1 Accuracy on grapple attempts. Your mech has additional gear for grappling or lifting.* While grappling a target, you are no longer limited on the weapons you can attack with (you can* attack with two auxiliary or main weapons in any combination, or a heavy or superheavy weapon)
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour]
- GMS EVA Modules - 1 IP
- Personalizations - 1 EP, +2 HP